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  #1  
Old 2007-07-05, 13:10
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CS2x CS2x is offline
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Your left-field gaming ideas.

My idea for a game isn't very weird or original to be honest, but anyway...

I've been waiting for a game in which you simply explore the universe at your own leisure, without any set goals (...I expect I'll be waiting for a long time.) You'd have beautiful planets with all sorts of animal life on them, and also remote, bleak areas and everything in between. I personally sometimes find blatant "gameplay" bits (including puzzles, bosses, etc.) in adventure games irritating; I'd love an uncompromising, vast game where you could get lost really, really easily, but it wouldn't matter because you'd be exploring. Obviously each planet would be fully interactive, but you wouldn't need to do x, y, or z to progress. There would be night and day cycles, and seasons, and creatures would evolve and change over time.

I've always believed Metroid Prime would have been much better with far less combat and a lot more freedom and exploration.

I know few people would like to play a game with no goals and a vast gameworld, but I'd love it. It'd be perfect escapism.

What do you think?
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  #2  
Old 2007-07-05, 13:38
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well I dream of a LBA game like that for a lifetime now ... just to explore and nothing reminding you in a box in the corner that you need to visit the someone on some island to give u something
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  #3  
Old 2007-07-05, 14:19
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Spore is a bit similair in the "explore unique planets" way. But I understand the point of exploring big worlds.

World Of Warcraft is filling the needs of many people when it comes to exploring huge terrains. It's populair for a reason, you know.

Now think of the interactions as in Longest Journey. Interactions on a large scale, interesting personalities of the main/side characters, and not even that much puzzles. Just mainly interaction and scouting.

So I guess this will be combined one day, I really hope so
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  #4  
Old 2007-07-05, 16:29
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Double-J Double-J is offline
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I dreamt of a game (although I was in it, so maybe it wasn't a game until I woke up) last night, very wind waker-ish, although maybe crossed with that new capcom pirate game (no pirates though). Many puzzles, had to wrestle some alligator across a room or something, a little air-boomerang type contraption as the main weapon/tool thing.

Oh well.
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  #5  
Old 2007-07-05, 17:34
ChaosFish ChaosFish is offline
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Quote:
Originally Posted by CS2x View Post
My idea for a game isn't very weird or original to be honest, but anyway...

I've been waiting for a game in which you simply explore the universe at your own leisure, without any set goals (...I expect I'll be waiting for a long time.) You'd have beautiful planets with all sorts of animal life on them, and also remote, bleak areas and everything in between. I personally sometimes find blatant "gameplay" bits (including puzzles, bosses, etc.) in adventure games irritating; I'd love an uncompromising, vast game where you could get lost really, really easily, but it wouldn't matter because you'd be exploring. Obviously each planet would be fully interactive, but you wouldn't need to do x, y, or z to progress. There would be night and day cycles, and seasons, and creatures would evolve and change over time.

I've always believed Metroid Prime would have been much better with far less combat and a lot more freedom and exploration.

I know few people would like to play a game with no goals and a vast gameworld, but I'd love it. It'd be perfect escapism.

What do you think?
We had a discussion about this idea (mainly me and Darkflame had a discussion), see the discussion starting in this post.
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  #6  
Old 2007-07-05, 20:35
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Rex_Hollywood Rex_Hollywood is offline
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Exploring is nice, but having no goals at all is boring, and the environment will have to be really really interactive to keep me interested.
If I want pretty sights I'll look at pictures or something.
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  #7  
Old 2007-07-05, 20:46
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Illumina Illumina is offline
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I don't care about exploring places that much, but I'd prefer stories, intrigue with interactivity inside, in order for me to enjoy it. Fahrenheit is the best example. It's too bad that I find some games with good critics aim for gameplay rather than evolving the story on the way, which is why it was my mistake for buying Shadow of the Collosus.
Well, that's my personal wish. I'm a wanna-be writer!
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  #8  
Old 2007-07-05, 21:03
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well u can have a free world to explore and with different things to make u enjoy it ... for example, the world is free to explore BUT if you collect all 100 cards scattered throughout the land, you can unlock a certain thing and that thing is a MUST HAVE !!! like imagine a free roaming LBA ... and u can unlock a super jet pack, 10 costumes, different gadgets, and can u tell me that u don't want to achieve those goals ?
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #9  
Old 2007-07-05, 23:49
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Another thing; your idea reminds me of Farscape a lot. I absolutely loved Farscape, mostly for the incredible storylines and plots on different planets. It's awesome to see how some planets have remained unnoticed by the "space"life. Like the very first one where there's mostly farmers and it has remarkable similairities with the american plains.

Now image this in a game- you're just roaming around in space, and you're heading for a planet. Completely different culture then before, yet there's hundreds of people there doing their daily jobs and life.

Atm SecondLife seems to be pretty populair around the world. And that game doesn't even have a RPG-ish storyline. What am I saying? There's no storyline at all!

So I recon just exploring worlds as you put it without too much storylines won't be boring at all. You do however must have the possibility of creating your very own world. Which others can visit at will. This way you create lots of users, lots of planets and a variaty of creative planets and cultures.
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  #10  
Old 2007-07-06, 08:14
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anyway what we are really asking is for a God-like control which we'll never have
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #11  
Old 2019-11-08, 03:15
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I realise this happened...

No Man's Sky!
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