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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #1576  
Old 2010-10-22, 14:53
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Jasiek Jasiek is offline
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I used the new export script in the harbour map and I still can't see it in the engine...

Also I'm pretty annoyed about the chain, will have to look for an older file verson on my hdd to get that back......
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  #1577  
Old 2010-10-22, 17:07
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Quote:
Originally Posted by CodeBlocks

-------------- Build: release linux in lsa ---------------

Skipping file (no compiler program set): resources.rc
Compiling: src/lsa.cpp
Compiling: src/main.cpp
/media/korniszon/gry/lsa-svn/trunk/src/main.cpp: In function ‘int main(int, char**)’:
/media/korniszon/gry/lsa-svn/trunk/src/main.cpp:1279: error: unknown escape sequence '\T'
Process terminated with status 1 (0 minutes, 4 seconds)
1 errors, 0 warnings
Getting this when I try to compile.
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  #1578  
Old 2010-10-22, 17:58
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Quote:
Originally Posted by Jasiek View Post
Getting this when I try to compile.
In main.cpp, line 1279:
Code:
printf("Little Script Adventure\n\The Magic Ball Network - forum.magicball.net\n\n");
You can change that to:
Code:
printf("Little Script Adventure\nThe Magic Ball Network - forum.magicball.net\n\n");
and commit to svn, or wait until David fixes it.

BTW, David, please, don't ignore compiler warnings. They're called warnings for a reason.
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  #1579  
Old 2010-10-22, 18:59
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Worked, thanks.
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  #1580  
Old 2010-10-30, 16:45
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Im back :)

Hello,

Im back now with a new pc that can handle the animations...at last
So which character would you like me to work on first?

Tiana :P
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  #1581  
Old 2010-10-30, 20:26
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@ttrtomboy : Maybe the RabbibunnyMaleRed.blend ? Animations are just a copy of Twinsen's one right now.

Updates :
- The txt files can now connect !
- In the last revision, the boat moves so that twinsen can get sea sick
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  #1582  
Old 2010-10-31, 17:23
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ok ive animated it standing still, where should i upload it and how?
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  #1583  
Old 2010-11-02, 13:32
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Quote:
Originally Posted by ttrtomboy View Post
ok ive animated it standing still, where should i upload it and how?

http://forum.magicball.net/showthread.php?t=15567

First section.

About the animation, remember you can make him blink!
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  #1584  
Old 2010-11-02, 16:23
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yeah, can't wait to see those animations
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  #1585  
Old 2010-11-03, 11:27
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run the demo and don't cut yourself !
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  #1586  
Old 2010-11-03, 17:31
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I used a different rig, forgot about the eyes...ill add that soon
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  #1587  
Old 2010-11-04, 14:57
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Okay, here`s some update to the prison map. As you can see - there`s a little more to be done. I need to know which props are already made and could be added to the scene, without the need of modeling them.
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  #1588  
Old 2010-11-04, 15:17
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Nice work !

All the props are inside the maps, but we are going to separate them, the map will just "link" to them.

Now you have to open /trunk/models/citadel_*.blend to see all of them
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  #1589  
Old 2010-11-04, 16:39
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Mmmm... I was hoping for some kind of a list.
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  #1590  
Old 2010-11-04, 16:45
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we tried to start one here http://forum.magicball.net/showthread.php?t=15567

but it's kind of uncomplete

Also run the demo LSAV7, most of props will appear !
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  #1591  
Old 2010-11-04, 16:48
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I almost lost my nerves ...

but here it is ...

This XP bat script will allow you to do a batch conversion of all blender files to lsa format, running the right python script, and without opening blender !

@echo off
set blenderpath="C:\Program Files\Blender Foundation\Blender\Blender.exe"
set modelpath="..\models\*.blend"
set scriptpath="..\blender script\export_model.py"
for %%X in (%modelpath%) do %blenderpath% -b %%X -P %scriptpath%
pause
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  #1592  
Old 2010-11-04, 16:56
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Yes, I know of that list, but it contains only the major stuff. Anyway, when trying to start the game, there`s an error:

Quote:
./lsa: error while loading shared libraries: libGLEW.so.1.5: cannot open shared object file: No such file or directory
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  #1593  
Old 2010-11-04, 17:02
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well, I guess you have to install GLEW package ?
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  #1594  
Old 2010-11-05, 11:05
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Nevermind, I started it from Windows. So, I`m planning to start working over the sewers, after finishing the prison.
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  #1595  
Old 2010-11-05, 12:11
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A WIP of prison would be more than welcome !
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  #1596  
Old 2010-11-05, 12:30
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You mean the model or?
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  #1597  
Old 2010-11-05, 12:32
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yes, the model and textures
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  #1598  
Old 2010-11-05, 13:52
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I still don`t get what`s the use of uploading unfinished stuff. If there`s a need of correction, I prefer doing it over a model/texture, I considered as finished.
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  #1599  
Old 2010-11-05, 14:06
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oh ... you're right, I should upload lsa in 2020 when I have it finished !
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  #1600  
Old 2010-11-05, 15:12
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We`re talking about two different things right now. Developing and testing a game engine is one, using unfinished models is different, that`s why I`m asking what`s the use of them. You`ve already seen what mess happened with the animation files - at some point, I`m losing track of what I`ve already uploaded and what I didn`t. Besides - making a level for a game is a way quicker process than making the game itself, comparing the release of both is ridiculous. Bearing in mind that there`re several testing levels already, invokes the question I already asked - what`s the use of the unfinished models?
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