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LBA Prequel The goal of this project is to make a prequel of LBA1 using the original engine. (homepage) |
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#1
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LBArchitect progress
In this thread I will post information about progress in LBArchitect development, and related information. The main Architect thread will be updated as always, when I make a public beta release. This thread is gonna be used for more detailed updates on the current development stage - for those who wonder if we're actually doing anything for the project
![]() Here we go: 1.0.0 beta 6 - (Released) major changes:
Mirror: http://www.mediafire.com/file/ixx2k2....0.0_beta6.zip 1.0.0 beta 7 - (in development) major changes so far:
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic Last edited by Zink; 2009-11-21 at 21:29. |
#2
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I think the Fragments concept is a pretty good solution and the execution is very user friendly (or so it seems). The "Copy selection to Fragment X" is a great option too. This is really great!
I'm now wondering if it's possible to increase the image resolution of LBA maps. Not sure if it's possible or if that's something for the Engine renovation rather than LBArchitect. |
#3
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I think the resolution issue might not be so noticeable if we get improved/pixal lighting at some point.
- Anyway, this is more utterly superb working. Really getting some powerfull tools here.
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#4
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Nope, the maps have constant size of 64 x 64 x 25 cells (and each cell has constant size of 48x38 pixels) in both LBA 1 and 2. So nothing can be done without an engine modifiaction.
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#5
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Just gave it a play about with, and all seems pretty intuative.
I'm probably being stupid here though; I cant figure out how to add a new tile somewhere. I can copy, paste, move them about, add actors etc, but how do a paint/draw new landscape? I'm probably missing something obvious :P
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#6
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Quote:
@Zink: Great news, I never really looked into disappearing ceiling grids because they were too confusing too handle, and undocumented, too. |
#7
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Quote:
Because atm Kobold and me are using the LBArchitect to modify and create maps for LBANet. I'm also using Rincevent's mapmerger to create bigger maps (like whole proxima islands e.g) but it would of course be easier to create those maps directly in architect. Anyway great progress on the Architect. ![]() |
#8
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LBA wouldn't handle them. I can fairly easily make support for bigger maps in Architect (like it supports Fragments from LBA 2, which are smaller than 64x64x25), but there are issues with the map format. The format doesn't contain any information about the map's size, so LBANet won't be able to distinguish between regular and expanded maps. Also Library format probably should be changed, because now it can hold maximum 255 Layouts, and since bigger Grids usually contain more detail variety, 255 may become too little.
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#9
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Bigger map = need for a custom engine.
I think we should have a unified way to handle bigger maps through the different LBA projects, this could be integrated as part of LBAPI. About the format, I'm sure we can find an unused byte somewhere to use as a flag to indicate normal or extended map. Or any other trick. |
#10
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nope, there are no unused bytes
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#11
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Is still possible to make the edition of bigger scenes easily? I'm asking not because LBA mods but it could be used for example in LBA Maps project to create an entire island detailed scene (used later to export into images only).
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#12
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Probably yes, but it's not a priority right now. Later, when I am fixing the support for LBA 2 Fragments (which have variable size) I will think about that. It is necessary that we think about the file format before though.
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#13
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Oki doki
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#14
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1.0.0 beta 7 - (in development) snippet:
I have just finished fixing the modified/saving system. Unless it is bugged I shouldn't have reasons to touch it any more. Remember the dialog that popped up when closing Architect with unsaved files? I have modified it to be more user-friendly and also informative. It now looks like this:
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#15
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Always great to see progress
![]() I could perhaps PM this but I think it'll be interesting for others too. What IDE are you using today? Still Delphi 7 or have you migrated to 2006?
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#16
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Still Delphi 7. I would prefer Delphi 2006, as it is far more convenient for me, especially there is the freeware Turbo edition, but it doesn't support third-party components in the visual designer and I'm using quite some of them. I would have to convert them to be created at run-time (they can be used only this way), which is doable, but requires much effort and decreases convenience in some parts. Even the simple SpinEdit is considered as non-standard component and can't be used in the form designer, and SpinEdit is used quite a lot in Architect. However, I plan to do the conversion some time in the future, when I have more time, because after all the pros of D2006 prevail over the cons.
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#17
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Yea if you're going to legally use IDEs I think you're doing the right thing staying with Delphi 7.
Also I got time over now to help out if you really need it. But I've always got some other thing to do (which is optional), and you seem to have no problem at all doing everything yourself. But if you really think I can be of any support just mail me.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#18
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Aye, that's a whole lot clearer and user friendly. Good stuff Zink!
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#19
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1.0.0 beta 7 - (in development) snippet:
The following issues have been resoved now:
You probably wonder why these little things took me so long. This have been caused by two reasons:
Not much to show this time: just a screenshot of the File menu after changes. It's getting quite big already.
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#20
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Great job Zink!
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#21
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brillent
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__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#22
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Sorry that I haven't been active here but I personally think the progress is really great. It is your free time after all and building menue items that actually work. This is starting to feel more and more professional and user friendly.
Keep hacking away at it Zink! |
#23
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good job! How long should I wait to play the demo?
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#24
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That game no. That progamme game make.
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Spoiler: |
#25
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We can't give any estimated time, because it highly depends on amount of our free time (and other factors), an this can vary significantly.
__________________
Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
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Thread Tools | |
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Thread | Thread Starter | Forum | Replies | Last Post |
Help with LBArchitect | Jack | LBA Modifications - General | 5 | 2009-02-17 13:25 |
Progress... | Dino-Fly | Little Big Racing Adventure | 3 | 2008-03-26 05:31 |
a question about lbarchitect | Piekku | LBA Modifications - General | 28 | 2007-07-11 22:15 |
Progress! | xesf | LBA Prequel | 1 | 2006-08-25 17:04 |
LBArchitect | JOJOlikar | First aid | 1 | 2006-01-02 15:16 |