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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #151  
Old 2014-01-13, 00:04
Angelus's Avatar
Angelus Angelus is offline
Magic Level: Fire Ball
 
Join Date: Dec 2010
Location: Poland
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Hehe :] Hi, I know that there will be need for them ( they were added to my todo list :] ), but there is still time for that. I cannot do everything in the same time :/ but I need to say it would be great if I could.

About server, right now I needed to change the server because the old one broke down. And still didn't recreate old infrastructure so right now: SVN, wiki, bug tracker are down. I will try to work on them in my free time but I won't promise that it will be soon.

Thanks it's really weird feeling when you make one project so long. I can say that I can even call it as part of my life now :]
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  #152  
Old 2014-01-13, 20:15
Kroll Kroll is offline
Magic Level: Green Ball
 
Join Date: Jan 2012
Location: Kaliningrad, Russia
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Yep. I used to run my project for a year and I abandon it after 15 months after day I started it... I've lost my interest.
You doing a good job, keep it going! The World need to see butterflies!
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  #153  
Old 2014-04-21, 00:46
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Angelus Angelus is offline
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New post

After another longer break I posted some info what happening with remake:

http://angelusda.blogspot.ca/2014/04...ut-remake.html

You can find there some description on what I work, few screenshots from tools where you can see test and prison level.
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  #154  
Old 2014-04-24, 10:40
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xesf xesf is offline
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Can't imagine the amount of effort you did on that engine. It's simply amazing.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #155  
Old 2014-04-28, 22:39
Kroll Kroll is offline
Magic Level: Green Ball
 
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Location: Kaliningrad, Russia
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You should be in a LBA3 developers team
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  #156  
Old 2014-06-09, 01:12
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Angelus Angelus is offline
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So the day come when I released another post ( some pictures from game inside ):

http://angelusda.blogspot.ca/2014/06...tle-delay.html

This time some bad news inside. But such a life. Good thing is that at least future looks brighter.
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  #157  
Old 2014-09-08, 09:11
Bunnyrabbot2002 Bunnyrabbot2002 is offline
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Very interesting.
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  #158  
Old 2014-10-08, 21:49
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Angelus Angelus is offline
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After long time some update : http://angelusda.blogspot.ca/2014/10...f-silence.html
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  #159  
Old 2014-10-09, 15:38
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Polaris Polaris is offline
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Oooh, let's see

Hm... So nothing visual this time, just porting it to Linux ? Okay
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  #160  
Old 2014-10-09, 18:47
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Angelus Angelus is offline
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Location: Poland
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You know I working really hard on tech right now so there is not too much time for some graphics stuff. If you interested I can share some new screens from new AI tools that I preparing (I don't like to upload the similar one from maps I have all the time).
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  #161  
Old 2014-10-09, 23:53
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Polaris Polaris is offline
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I didn't want to sound like I'm looking down on your work, sorry if I did
it's just that I'm not a programmer, so I don't know why porting it to linux is interesting or how much work this actually requires...
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  #162  
Old 2014-10-10, 00:34
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Angelus Angelus is offline
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No I don't see it that way don't worry :] For me it just a little bit problematic sometimes because I try to do solid technical side of game as preparation for future. But because of this I sometimes don't have anything impressive to show for non technical people. I will probably post next time some tech-notes about UI and idea about modes (this aggressive, stealth ...). This should be more interesting and show you some light on what I want to archive with it.
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  #163  
Old 2014-10-11, 03:33
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xesf xesf is offline
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Prepare a public demo everyone will be amazed
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #164  
Old 2015-01-11, 20:12
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Angelus Angelus is offline
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For interested one I done small summary of previous year and done small announcement in my newest post :

http://angelusda.blogspot.ca/2015/01...uncements.html
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  #165  
Old 2015-01-20, 21:49
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Proxx Proxx is offline
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This project is just awesome.
I'm curious about the future progress. A playable game would really be cool.
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  #166  
Old 2015-01-21, 04:11
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Angelus Angelus is offline
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I added yesterday new page :

http://angelusda.blogspot.ca/p/lba-remake-progress.html

Where you can find progress of my current work.
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  #167  
Old 2015-01-25, 18:53
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xesf xesf is offline
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Nice progress page.

When do we expect to see a new teaser?
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #168  
Old 2015-01-25, 23:06
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Angelus Angelus is offline
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I updating it each 1-3 days so you can find there progress of stuff I do.

The question about new teaser is really hard to answer. Right now I doing everything to improvement main character animation. The feel from current one is somehow wrong (I know the reason and right now I try to improve it). I will for sure put teaser task on the progress page when I will start preparing it.
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  #169  
Old 2015-02-22, 01:10
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Angelus Angelus is offline
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Well there were some changes in the project which may or may not interest you:

http://angelusda.blogspot.ca/2015/02/changes.html

More info about project soon.
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  #170  
Old 2015-02-22, 13:13
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Proxx Proxx is offline
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Nice new blog! But I think you shout change the blog system language to english. Interesting, it seems to be Polish at the moment, is it? My parents are from Poland. :-)
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  #171  
Old 2015-02-22, 18:34
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Angelus Angelus is offline
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Thanks I didn't notice this :/ It should be fixed right now.
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  #172  
Old 2015-02-26, 23:32
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Angelus Angelus is offline
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So there is another post: http://coffemonsters.com/2015/02/prison-stories.html

I would be really grateful if you could share your own thoughts and experience about this level. It can be here or in comment under post it's not important. I just want to hear stories of people who really love this game and use them to create remake in the best possible way.
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  #173  
Old 2015-02-26, 23:47
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Darkflame Darkflame is offline
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hmz...I agree I was stuck there awhile but I figured it out in the end.
From what I remember I sort of found it fiddly to get on the platform, given it was my first time controlling it.

If you want a new mechanic or something maybe you first have to take the leg of the bed to use it for a weapon?
There could be clues from what the guards say to help the player.
"Prisoners are not allowed to dismantle their beds"
Or, if you want less realism and more humour
"Prisoners are absolutely forbidden to use the Action button on their beds."
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  #174  
Old 2015-02-27, 03:30
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Angelus Angelus is offline
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I like idea of
Quote:
"Prisoners are absolutely forbidden to use the Action button on their beds."
it sound like L.B.A.

But yeah I had exactly the same problem elevator and figuring out how it work.
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  #175  
Old 2015-02-27, 22:23
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xesf xesf is offline
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We should meet for a coffee

It reminds me my daily 5 min escape of work while chatting with my colleges in the coffee break. That's priceless!!!
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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