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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #76  
Old 2014-01-30, 12:13
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marcosmapf marcosmapf is offline
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You can always release a preview of the game, of maybe 1-2 hours of gameplay, if you think it will be too long, much like Laura Shigihara did with her game "Melolune". It will make things simple, but still with the same story.

About puzzles, I have to ask: Are you thinking on adding new weapons? And if so, which ones? Its impossible to work with puzzles without knowing what you can use.

Also, describe a scenery for me; will it be a cave, an open field, a city?
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  #77  
Old 2014-01-30, 13:52
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Darkflame Darkflame is offline
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A short demo might help brain storm ideas indeed. See the capacitys of the engine etc.

In either case, its wonderfull to see its still alive
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  #78  
Old 2014-01-30, 15:21
hyperbatata hyperbatata is offline
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Join Date: Oct 2012
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I still have some important things to implement that I have barely tested like the dialogs and a quest track system, but maybe a short demo wouldn't be a bad idea. And even if its not a fun game to play yet, its aways nice to run around Citadel island! lol
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  #79  
Old 2014-03-14, 02:28
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MaNgEDamN MaNgEDamN is offline
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Cool dude!

I've always wanted to learn 3D modelling in blender or 3Ds but my brain just goes... bleh...

Anyway, keep up good work!
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  #80  
Old 2014-10-09, 11:33
Bunnyrabbot2002 Bunnyrabbot2002 is offline
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Well done.
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