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LBA: Lupin Island Destiny A game made on the LBA 1 engine.

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  #26  
Old 2007-09-06, 16:13
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Dino-Fly Dino-Fly is offline
Hello
 
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Look's dead to me...
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Spoiler:
Code:
#include "stdafx.h"
#include <iostream>
 
using namespace std;
 
int main()
{
  cout<<"Regards,\nDino-Fly\n";
 cin.get();
}
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  #27  
Old 2007-10-03, 04:19
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Location: Tiliar Island
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Please have hope, we can't say all the things we are going to do for the project because it's only team information. I can make a little update right now: We have plans to make a demo on Tiliar Island, the voices will be in the same languages than the original, at least english and french (maybe spanish to). The text will be in the same languages than the original. That's all I can say for now. Thanks.
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  #28  
Old 2007-10-03, 13:16
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Battler Battler is offline
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I also have to apologize for this lack of information about this game, since it's all written on the web-site, which I'm still in the process of designing, so well, it should be up and running as soon, as the access issues with my server are sorted out (at which time, the LBA: The Great Rebellion web-site is finally going to be updated as well), so well, you guys just have to wait, and you'll know more about this project.
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  #29  
Old 2007-10-03, 19:01
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Yay! A demo would be great advertisement for this project, which I think might have less popularity than it deserves.
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  #30  
Old 2007-10-26, 17:21
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seems like a fun project.. Hows it going?
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  #31  
Old 2008-01-21, 17:17
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Polaris Polaris is offline
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I don't really understand the story, which island is Tiliar island and who is Fergus ?
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  #32  
Old 2008-02-28, 04:17
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Tiliar Island is an Island that is only metioned on LID. Twinsen has a house there. Hi lives there for now. And Fergus is his uncle. He asks him to bring him a (story changed) motor piece for his hydroglider. Expect news soon. Anything you want to ask is welcome.

Agustin.
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----------------------------------------
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Last edited by Necdilzor; 2008-02-28 at 04:38.
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  #33  
Old 2008-02-28, 12:24
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What is the progress of the project?! What kind of things you already have done?! In total progress of the project which percentage you think you've done so far?!

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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #34  
Old 2008-02-28, 22:49
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RGaspar RGaspar is offline
LOLwut?
 
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LOL. Obras you would better concentrate on Prequel and TGR
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  #35  
Old 2008-02-29, 03:31
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Alexfont > I don't know the porcentage because I don't know how much we have to do. But I can tell you all that the website is under construction, in a hmm... 75% complete. The story has changed in some parts. It's no more gas what fergus want's it's a motorpiece.

Obras > I'm doing the website

Agustin.
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LBA:LID Demo v1.0 HERE
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  #36  
Old 2008-02-29, 11:33
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Quote:
Originally Posted by Agustin View Post
Alexfont > I don't know the porcentage because I don't know how much we have to do.
Errr. You should have a planning
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  #37  
Old 2008-03-02, 00:11
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Yeah, you're right. I think I'll put it on the website. By the way, in the grids Tiliar Island 100% Complete.

Agustin.
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  #38  
Old 2008-07-25, 12:59
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Planning or Website complete yet?
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  #39  
Old 2008-07-25, 20:01
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Necdilzor Necdilzor is offline
New efforts! :)
 
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I got the website almost done, but I don't have to much cooperation, and my holidays finsih in two days more. The demo is going to be released when Obrasilo does the story coding. He wants Zink's new LBArchitect to proceed. Talking about the demo, we got the grids, dialogs, everything except the story coding.
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Take a look at the blog!

LBA:LID Demo v1.0 HERE
Report bugs here! Thanks Alexfont!
----------------------------------------
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Last edited by Necdilzor; 2008-07-25 at 20:07.
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  #40  
Old 2008-07-25, 23:24
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Torch Torch is offline
...
 
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Sounds good, but any chance of a few screenies of the grids, or will the website be up soon?
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  #41  
Old 2008-07-25, 23:33
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Quote:
Originally Posted by Agustin View Post
I got the website almost done, but I don't have to much cooperation, and my holidays finsih in two days more. The demo is going to be released when Obrasilo does the story coding. He wants Zink's new LBArchitect to proceed. Talking about the demo, we got the grids, dialogs, everything except the story coding.
Why don't you do it also? That way you can make the things faster.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #42  
Old 2008-07-25, 23:36
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Kobold Kobold is offline
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Well it would really be wise to wait for the new story coding Architect. I remember when I tried Story Coder, I found about four bugs straight away and LBA crashed when I used the script.
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  #43  
Old 2008-07-26, 02:36
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At least try to make the website complete and set up a proper planning. This project seems like a mess for an outside observer.
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  #44  
Old 2008-07-26, 07:28
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Necdilzor Necdilzor is offline
New efforts! :)
 
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No, it IS a mess from an inner view. And I need OBrasilo to upload the website, we are going to use his server (he told me ). Yeah, in the website I got screenshots of grids, models and artwork. Not to much but it's good for a start. I will show you my best 3D model: The Hammer. Heh, but first I got to talk with Obras...

Quote:
Why don't you do it also? That way you can make the things faster.
1. I don't know story coding
2. I can't do all by myself
3. I'm waiting for the new version of LBArchitect
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Take a look at the blog!

LBA:LID Demo v1.0 HERE
Report bugs here! Thanks Alexfont!
----------------------------------------
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Last edited by Necdilzor; 2008-07-26 at 08:04.
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  #45  
Old 2008-07-26, 17:02
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But OBrasilo said he still can't access his own server.
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  #46  
Old 2008-07-26, 19:49
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Yes I know. Maybe he doesn't have the password. Well, here you guys deserve it, I got some screenshots for you. Both are done by me . Hope you like them.
Attached Thumbnails
Click image for larger version

Name:	Hammer 1.jpg‎
Views:	296
Size:	45.7 KB
ID:	7683   Click image for larger version

Name:	Tiliar 2.jpg‎
Views:	342
Size:	69.9 KB
ID:	7684  
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LBA:LID Demo v1.0 HERE
Report bugs here! Thanks Alexfont!
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Last edited by Necdilzor; 2008-07-26 at 20:04.
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  #47  
Old 2008-07-26, 20:19
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LBAWinOwns LBAWinOwns is offline
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Can you upload a full resolution version, since we can't zoom in on the bricks there is no way we can 'judge' your work.
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  #48  
Old 2008-07-26, 21:03
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Here you have it .

http://www.mediafire.com/?h1xxymbzyqs
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  #49  
Old 2008-07-26, 22:00
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Kobold Kobold is offline
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Cool.

Is it only me or is there a broken grass brick at the bottom in the middle left of the sewer entrance, next to some rock? It's a bit below that bridge.
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  #50  
Old 2008-07-26, 22:29
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Necdilzor Necdilzor is offline
New efforts! :)
 
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I hate moving those trees. No, it's no grass, it's a piece of a tree and it is above the grass. Thanks Kobold.
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