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  #1  
Old 2008-08-16, 15:16
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Quetch Quetch is offline
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Cuff & Link

ok here it goes ... since I've had the luck (or not ... remains to see ) to join the Faculty of Electronics, Information Technology and Telecomunications, I've been assigned to make a small educational project, be it an application or a game, etc. in which I must show some capabilities of doing something and also teaching while doing it If that sounds confusing, well in short, my project must be fun and educational, meaning that I must teach others something while they look at how it was done ... so here I am, starting a new project called "Cuff'n Link" ... it's a game of course (cause I would never program an app ) and I hope it will be fun, simple to understand and also useful. With it I plan on making a small tutorial regarding game logic, physics, interactions, triggers, events and such ... it's all supposed to be VERY basic so I won't mess around doing complicated stuff cause well I don't need to and I hate doing that If u want a glimpse at things to come, here's a small introduction and of course, a demo (cause I hate people announcing projects with no clear "evidence" )

Story (or more of a small description)

- the game will be revolving around the 2 central characters, Cuff and Link ... as u'll soon see, Link is the (blue) jelly which indicates he's the boy and Cuff is the (pink'ish) jelly which indicates she's a ... well ... female now the game will evolve like this: Link will travel through some "Worlds" composed of many "Levels" so that at the end he'll rescue Cuff pretty much like Super Mario as u'll see in the small demo

FAQ

- Did you ... ???
- no, I did NOT copy no sprites, tiles, sounds, etc. from nobody ... as u can see they are VERY simple and I enjoy making games like this

- Could u please make the graphics cooler ??? I really think the game would rock that way !!!
- NO !!! I wanna have fun making this game, concentrate on the gameplay, I want it to have a cartoonish feeling and I don't wanna hurt my eyes and waste my time doing "cool" pixel arts stuff ... if making a game makes u dizzy then u shouldn't make it, right ???

- Could u please expand it in the future and add more stuff like levels, enemies, traps, etc ???
- Well if anybody is willing to create the ideas and sprites, I'd be more than delighted

Note: Now u will see that this is a VEERRYYY simple demo (just started working a couple of days ago) and there are still no enemies, traps, etc. so be patient, all in good time

and well THE DEMO !!! (1.5 Mb)

Mirror by SebZ:
XP - http://sebkaz.com.au/mbn/cuff_n_link.exe
Vista - http://sebkaz.com.au/mbn/cuff_n_link_vista.exe

Ahh and of course, I expect some bug detections if u're willing to thanks !!!
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Last edited by Kitarii; 2008-09-07 at 23:32. Reason: Added a link
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  #2  
Old 2008-08-16, 15:34
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Why do you use that retarded host, no one is gonna try to download a file which is impossible to download unless you remove the very last of your dignity.

btw what happend to yousendit, wasn't it the most popular host before?


I usually wouldn't have a go at someone picking a bad host, but since I know you can use a computer I see no reason to pick such a annoying file-hosting webplace.
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  #3  
Old 2008-08-16, 15:42
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well yousend it annoys me cause I have to provide an email address for the recipient and I don't have to ... I just want a freaking download link anyway if u know a good host, u can reupload it !!! I'd be grateful
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #4  
Old 2008-08-16, 15:45
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Ok, I always use my Google-pages.

And I can't re upload cause I can't download your file (I seriously have no idea how to download from the current host)

And I won't since I see no reason why when it's your project -.-
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  #5  
Old 2008-08-16, 16:18
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Oh ffs.

http://www.sendspace.com/file/vfwruo

http://www.yousendit.com/download/Q0...UnJTSUEwTVE9PQ
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  #6  
Old 2008-08-16, 16:20
SebZ SebZ is offline
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I can mirror it on my server...
I'll download it and host it - but not right now... We've been pulled back. I'll get it up Monday.
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  #7  
Old 2008-08-16, 17:02
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I really like the graphics!


An idea is perhaps to have implemented a free fall, instead of falling with a constant velocity.
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  #8  
Old 2008-08-16, 20:43
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LBAWinOwns: well if I wouldn't limit the speed, it would get too fast and look weird trust me, all platformers have falling speed limits also try and play a FPS and jump off a cliff or a building u'll see that after the first half of the entire fall, you won't gradually go faster, but instead, fall with a constant speed anyway thanks a lot for the feedback !!! and Jasiek, thanks for the mirrors SebZ, u could upload it on to your server but only when it's finished cause now I'll release many many new updates so it isn't of much use thanks a lot for the offer and btw: any bugs ?
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  #9  
Old 2008-08-16, 22:08
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well :P this is more or less what i got out of it after starting it up.
Confusion for some god forsaken reason - the game started in some sort of frozen condition ^^ it wasent untill i hammered around on random buttons to make something happen (and hit the d button i think it was) that the game decided to start

from there it was working fairly well ^^ jump here, bounce there and go up to the buddy at the top of the hill.
If anything else is supposed to happen from there :P it diddent.
^^ so perhaps some sort of "What button does what", even in the form of a readme :P would proberbly be a good idea.
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  #10  
Old 2008-08-16, 22:28
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hmm ignore the D and S buttons ... they are for debugging purposes and they will make your game crash ... also as a debug button, there's a temporary R button but you only have the arrow keys as the actual buttons so just stick with those and about the weird thing at the start with the frozen screen, it should not have done that so it's just a one time problem I think ... shouldn't happen again check please
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  #11  
Old 2008-08-17, 01:37
SebZ SebZ is offline
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No, it's cool. I'll host each version for you. I have 1GB of space and 10GB of transfer per month and I'm using a maximum of 50mb a month... The highest was 300mb and that was when I hosted Dan's program - 3 months ago. This past month was 10mb...

Edit: It's only 535kb so I've downloaded it and uploaded it.
Just send me an email ( [email address] ) with the new version and I'll upload it as soon as I can.

Anyway... Ta-da! Here it is. Cuff 'n' Link
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Last edited by SebZ; 2008-08-17 at 05:45.
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  #12  
Old 2008-08-17, 10:07
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ahh thanks a lot then !!! that's great ^^
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #13  
Old 2008-08-17, 12:16
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Quote:
Originally Posted by Quetch View Post
hmm ignore the D and S buttons ... they are for debugging purposes and they will make your game crash ... also as a debug button, there's a temporary R button but you only have the arrow keys as the actual buttons so just stick with those and about the weird thing at the start with the frozen screen, it should not have done that so it's just a one time problem I think ... shouldn't happen again check please
yep it started as it should when i open'd it today ^^
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  #14  
Old 2008-08-17, 12:20
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yeppe
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #15  
Old 2008-08-17, 14:02
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It's simple, nice, and very good if it's a few days work. What's the purple bobble at the beginning which lets you jump higher? Looks like the figure on the right, just with eyes closed.

The jump mechanics are a bit too tolerant, it's nearly impossible to die in this game when you don't jump off the cliff to the left because even if there's only one pixel on the platform he doesn't fall down. You should change the collision so that it doesn't take his upper "body" into account, only the part which touches the ground.

When you die, nothing happens. Is that correct?
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  #16  
Old 2008-08-17, 14:09
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yep when u die, nothing happens ... and well think of this: if I make the collision detect all pixels perfectly, then u would "slide" along the corners cause u can see the jelly is round ... also the bobble which lets u jump higher is gray ... how did u see it purple ??? I'm confused now
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  #17  
Old 2008-08-17, 14:12
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Sorry, I meant pink. Very slightly though.
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  #18  
Old 2008-08-17, 14:15
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now I really am confused the gray one has its eyes closed and lets u jump higher while the pink one has her eyes open and doesn't do a thing
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #19  
Old 2008-08-17, 14:16
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Yes but I thought they looked similar.

/Reminds me of another grey/purple dispute we had yesterday. I was accused of color-blindness then.
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  #20  
Old 2008-08-17, 14:23
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lol
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  #21  
Old 2008-08-17, 14:24
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:P good point. in order to make it possible for colorblind people to differentiate :P perhaps something other than closed eyes could be used to identify a jumping blob
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  #22  
Old 2008-08-17, 15:08
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I can tell them apart easily. I just wanted to say that they look similar.
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  #23  
Old 2008-08-17, 15:30
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yeah well the idea is that there is a "species" of jellys and u can find them all over ...pretty much like LBA
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  #24  
Old 2008-08-18, 18:24
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Perhaps pick a dark blue color? :P or red?

Quote:
Originally Posted by Kobold the wise and great
I can tell them apart easily. I just wanted to say that they look similar.
Yes but i was thinking more in terms of colorblinds ^^ now i dont know if you are colorblind, but there are also various degree's and differences between colorblind people so just because 1 can see it dosent mean all can. Phew.
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  #25  
Old 2008-08-18, 18:27
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"The wise and great"?
Nah, I'm not colorblind.
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