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  #26  
Old 2014-03-29, 12:30
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marcosmapf marcosmapf is offline
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Is there any app or something like so that allows you to record what is happening in your cellphone? If so, could you guys recommend one for me? (that is free, if possible)
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  #27  
Old 2014-03-29, 13:42
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They replaced the MIDI musics I loed those
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  #28  
Old 2014-03-29, 14:26
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MaNgEDamN MaNgEDamN is offline
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Quote:
Originally Posted by marcosmapf View Post
Is there any app or something like so that allows you to record what is happening in your cellphone? If so, could you guys recommend one for me? (that is free, if possible)
The only way to do that marco is to share you phone screen with your computer, then use a program on your computer to record the game.

Been looking for a program to do what your asking before and this is what most people answer.
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  #29  
Old 2014-03-29, 15:54
MurZiCk MurZiCk is offline
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Originally Posted by marcosmapf View Post
Is there any app or something like so that allows you to record what is happening in your cellphone? If so, could you guys recommend one for me? (that is free, if possible)
https://play.google.com/store/search...eenshot&c=apps
https://play.google.com/store/search...ecorder&c=apps

Last edited by MurZiCk; 2014-03-29 at 16:01.
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  #30  
Old 2014-03-30, 05:24
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I got my hands on this yesterday and have just gotten past the temple of Bu.

I second the comment about the necessity of path finding. I've spent way too much time running into walls. I do wonder how difficult it would be for them to implement that functionality?

The temple of Bu was a little frustrating, but I have pen for my phone that allowed me to see where I was jumping, and that came in handy. I quit to main menu and loaded back my save game a fair number of times when I did fall off a ledge to avoid having to take the long route back to where I was meant to go.

I did notice that sometimes the way point marker doesn't correctly correspond to the actual physical location where Twinsen will end up. This is especially true for when your jumping from one elevation to another (e.g. in the Temple of Bu). A number of times I found myself falling off ledges or jumping short of a platform where the way point marker was placed.

I do really like the midi replacements.

I'm also surprised by how little of the game I remembered. The Temple of Bu was a fair bit bigger than I recalled. But I'm still playing it and there's a long way to go. Don't recall the crow in the temple of Bu. I wonder why it's there (and no where else in the game).

Anyway, it's great to have the game on my phone, and I'm glad I got the chance to play it all over again. So great work and thank you DotEmu!
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  #31  
Old 2014-03-30, 12:20
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Path finding will be indeed a nice to have feature, but I'm starting to get used to. It's getting more annoying the finger covering my view than the missing path-finding.

What Lupin says about the camera recenter is very true and I think we should include in the list of features to improve in the next versions.

I'm at the Hamalayi mountains at the moment and I'm loving playing the game with new new controls.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #32  
Old 2014-03-30, 12:40
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Btw, anyone else noticed that they simplified the crate riddle ?
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  #33  
Old 2014-03-30, 13:49
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What you mean by Crate riddle?
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #34  
Old 2014-03-30, 13:58
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Btw, anyone else noticed that they simplified the crate riddle ?
Did they? I still found it pretty hard considering it's at the very beginning of the game. But that's in part because I kept running into walls.
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  #35  
Old 2014-03-30, 14:06
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What you mean by Crate riddle?
When you need to rearrange crates on citadel island, in order to get your first ferry ticket.

They simplified it slightly, they changed some crates position, and one is already on its cross.
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  #36  
Old 2014-03-30, 14:16
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Hmmm..., didn't spot anything different there.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #37  
Old 2014-03-30, 15:37
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This is about how they are now in the tablet version

(only the crate on the bottom left of the screen is positioned a bit differently)

And
is how they were (jump to 14:00)
edit : WUT, we can link videos now ?!
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  #38  
Old 2014-03-30, 21:03
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The original crate puzzle required more precise movement. I think that's the reason they simplified it. That's the only major change to the scenes for as far as I know.


As for the crow in the Temple of Bu, it has always been there. It doesn't do much, besides trying to hit you when you are in its flightpath.
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  #39  
Old 2014-03-31, 05:17
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I've never had any trouble with the crates riddle... did you guys realy thought it was hard? o.O
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  #40  
Old 2014-03-31, 06:01
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Can't find it on Play Store, how do I buy it?
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  #41  
Old 2014-03-31, 06:11
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If you search "Little Big Adventure" on Play Store, you will find it
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  #42  
Old 2014-03-31, 13:09
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Quote:
Originally Posted by marcosmapf View Post
I've never had any trouble with the crates riddle... did you guys realy thought it was hard? o.O
Me neither.
Lightweights

Maybe they never played Sokoban,
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  #43  
Old 2014-03-31, 13:44
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That's an awesome game
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  #44  
Old 2014-03-31, 14:43
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Indeed, play it a lot that game too.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #45  
Old 2014-03-31, 16:50
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Can't find it on Play Store, how do I buy it?
if you can't find something on the play store, that's probably because your device can't handle that particular app
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  #46  
Old 2014-03-31, 20:42
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Sokaban is an awesome game, until it gets so dificult that you just rage quit
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  #47  
Old 2014-03-31, 21:31
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Bought this as soon as I saw it was out on Appstore! Great review and nice to play through the game once more.
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  #48  
Old 2014-03-31, 21:36
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Howdy kiddo, how goes it?
*winkwink* *nudgenudge*
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  #49  
Old 2014-04-01, 12:53
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Originally Posted by marcosmapf View Post
I've never had any trouble with the crates riddle... did you guys realy thought it was hard? o.O
Not exactly hard... Rather annoying. I don't like puzzles. They feel like a waste of my time/motivation to play.
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  #50  
Old 2014-04-01, 20:05
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I hope you've never played Broken Sword 3 then. 60% of that game is about moving crates. :P
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