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#51
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#52
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![]() And also I find 2Dark soundtrack on colored vinyl. https://samuelsafa.bandcamp.com/albu...nal-soundtrack ![]() ![]() |
#53
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![]() The soundtrack is also available on YT. |
#54
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Finally figured out that Steam stuff... This is like the only game I have in my library (obviously not used to Steam (kind of hate it too because I don't really know where anything is)).
Just played 2Dark for the past few days and managed to complete it, and I must say - really LOVE the art style and overall mechanics of the game. That's definitely something for someone who really loves the LBA series, but manages to find something fun in all of Fred's other games. ![]() The overall mixture of voxelated characters moving over 2.5D backgrounds really has a HUGE effect on the entire design of the game. Seeing that I love to play old school video games (especially since 2Dark took that approach), I love it all the more! But what made it even better was the use of lighting - not truly dynamic (some mistakes can happen in some places), but very well done for the interaction between characters and backgrounds. Obviously far better programming than I could do. I really love the music, but shame it's not by Philip Vachey. The moments where you get caught and people start chasing you are the best tracks. There are some things I'd like to point out about the game, but seeing as it's still pretty new - better not spoil it for anyone else on the forums. It's too bad the game is not any longer though. I really wish it were. ![]()
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I am a Quetch. However, I am a Mr. Quetch. |
#55
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#56
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Just received my Ps4 limited edition. Really nice.
I will post pics later. Games also seems better to play with the controller. Issue found: while in settings, chaning the language to japonese takes a lot of time, almost looks like the game have crashed. Not sure it affects the rest tho.
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Personal Blog - blog.xesf.net TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine. [Discuss]|[Download]|[Changes]|[SourceCode]|[Issues] The Sacred Carrot website |
#57
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Interesting, I'm so used to keyboard and mouse that it doesn't really affect me at all (I think). I doubt the resolution will look any better (because the game is meant to look old anyways), but I could very well be wrong. I look forward to those pics. ![]()
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I am a Quetch. However, I am a Mr. Quetch. |
#58
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What? You think I'm a good programmer? I guess to an extent. I'm blushing. (So cute, Kasia)
![]() Seeing as I've still got ideas for LBA programs and have been pushing myself to do them is rather great - has helped a lot in me learning. But in all honesty, I don't know how Fred does it (I'm sure he knows the 'ins' and 'outs' of what makes a good programmer). Sometimes I wonder just how far he gets into his programming (whether he gets to the literal BYTE of information or what) to make something like this, especially with all of those 'voxel' characters and objects, etc. I will forever love the style of 2Dark. But the story... Hmm... I'll leave that discussion for later until more people have played it, unless someone is that daring to already discuss it now. Does anyone know if the voxel editor for the game can now save or load voxel models? I tried the demo for that awhile ago on the web browser, but haven't checked since - did they add that support yet?
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I am a Quetch. However, I am a Mr. Quetch. |
#59
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The Voxel Editor is a reward for those Ulule backers, who made a contribution of 30€ or more. It won't be available to anyone else.
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#60
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I'm thinking now that they're finished with development, perhaps they've allowed that to be possible now. Does anyone else know if the voxel editor can do that (if you were a backer who got that)?
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#61
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Quote:
It says: Quote:
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#62
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![]() If it just so happens the model files are simple enough, I may be able to make a model in 3ds max out of cubes and somehow convert that to usable format. Kind of sounds tedious sometimes to perfectly place every cube for those models. But I guess if that's the case, then it must be done. Hmm... Weird the quote didn't show up in your quote.
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I am a Quetch. However, I am a Mr. Quetch. |
#63
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Oh yeah, that happens when you quote a quote.
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#64
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I can't order the vinyl, it dissapeared...
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Little Big Adventure Former World Record Holder (53:40:80) see on Twitch below I'm a LBA speedrunner find me on and SPEEDRUN.COM subscribe to my twitch channel. |
#65
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Seems like it ended up here instead: https://2dark.bandcamp.com/album/2da...nal-soundtrack
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#66
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"The voxel editor, crafted by Frédérick Raynal, and used to create all the characters in 2Dark is available for download on www.2dark.fr/beta/ for all those who have access to it". |
#67
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![]() I must say, I like it a lot! It even comes with a dozen models that can be seen in the game. The editor even has animation support in it! ![]() It looks like all of the gvox (gloomywood voxel files (I'm guessing)) as opposed to normal vox (voxel files) are made up of text files (unless normal vox files are (haven't checked yet))! This being said, I could probably make a program that randomly generates cubes (voxels) in different places and saves that as a gvox file. The only bit that looks most confusing are the pallete informations stored in the models at the bottom of their files. Although something I wonder is how I'd get a model with polygons and convert those to voxels. My best bet would be to take the area of a 3d model, and generate a multidimensional array of cubes to fill up that space (thus a model converted to voxels!). Even for the animations, it's an entire text file with paragraphs of code. It doesn't look as complex in comparison to the LBA1 and 2 model formats. It's all readable, the point is somehow making a program that can do just all of that. I guess making a voxel model is like making a sprite pixel by pixel, but in 3d rather than 2d. Perhaps my idea is only making the idea of creating a voxel model from scratch not as fun. Oh well... Hope other people got this packaged backed up. ![]()
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I am a Quetch. However, I am a Mr. Quetch. |
#68
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It was only a matter of time.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#69
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Quote:
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#70
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![]() Definitely wasn't expecting to be able to get it down below the half hour mark already, so that's a big surprise to me as well! Overall I enjoy just finding viable routes for a speedrun, so I'm happy with the result.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#71
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Quote:
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last place LBA ANY% 52:59 https://www.twitch.tv/amnesti Citadel Island in Unity https://forum.magicball.net/showthread.php?t=17983 |
#72
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Not only was it 2Fast, I didn't even know it was Homeless's run which makes it all the more convincing - an MBN member who has played the game (besides the LBA games).
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I am a Quetch. However, I am a Mr. Quetch. |
#73
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2Dark2Furious?
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#74
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2Fart
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last place LBA ANY% 52:59 https://www.twitch.tv/amnesti Citadel Island in Unity https://forum.magicball.net/showthread.php?t=17983 |
#75
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I've already seen like 20 other post/comments on the internet making this reference.
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Tags |
2dark, potential spoilers |
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