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#126
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Twinsen's Little Big Adventure 2 Reboot hit the shelves. Oh boy.
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#127
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#128
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#129
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And the producer was a Dutch guy that's in my game dev network, I just know he left. It's on his LinkedIn as well, etc.
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Last edited by Bot13; 2023-03-17 at 15:22. |
#130
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I just want to reiterate, in case it's not clear to anyone. The images are so-called 'overpaints'. They just had an artist Photoshop on top of LBA1 screenshots. That's why certain parts are identical to LBA1 and some parts look different. 2.21 did a poor job of communicating this, which is causing confusion left and right, and I've called out Ben Limare on this on Facebook because the I'm done with 2.21's unclear and incomplete communication at this point.
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#131
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I think the people from the 2.21 studio are a bit clueless what to do with the franchise. These screenshots look more like a remake then a remaster. Personaly the graphics style is ok for the enviroment but not for the characters because it differs a lot from the original style of the games. The idea of making this is good because the gameplay, graphics & sound could definetly have a upgrade after 30 years but keep it closer to the original style. If they do it well and it sells good i rather have them focusing on making the LBA 3 game. Still don't get it why they would do a reboot seems like the story is fine i wouldnt change it.
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#132
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The style in the screenshots is absolutely not consistent. If you'd told me this is concept art, then ok. But if this is what those re-somethings are actually going to look like, then
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#133
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Do you also work in game development now? Or develop games in your free time? |
#134
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Hmm.. not really sure it's just a paint-over... I can see some pretty accurate dynamic lighting and shadows being cast (maybe maps or Lumen?)... I think we're seeing a draft from UE to be honest...
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#135
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That's... actually quite short... How many scenes are there in one game ? If you have a team of 10 guys, you're done with 500 houses in two months...
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#136
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This is true. I noticed it yesterday too. I thought everyone had noticed it. In this picture you can see it even better, e.g. the barrels or baskets in the corner are from the game. |
#137
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Where did u get that picture from?
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#138
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#139
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#140
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If they are really trying to pass of concept art / internal pieces as game screenshots, it's a tad concerning...
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<((((((((((((([[[========================]]])))))))))))))> Last edited by Polaris; Yesterday at 15:21. |
#141
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Funny they'd go to the lenghts of redoing the TWO original games TWICE... o.O
... but giving us one single new game like LBA 3 is "far fetched and unrealistic". Lol! Also, they seem completely oblivious to the fans feedback and magicball. What fans want? LBA 3!! What 2.21 promises to give us? 4 games consisting of 2 remakes and 2 reboots. :s By the way, if they are re-interpreting all the graphics and assets from scratch as shown in the screens above, it is NOT a remaster of the original graphics, but a REMAKE! Funny how people who are supposedly in the gaming industry confuse these terms. Also don't they realise how confusing and messy the nomenclature of all these games are going to be. I loved Paulo's work and his style, but the management seems confuse and lost as hell in what they want and are not making good use of this talent they've hired.
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Last edited by SpaceGuitarist; 2023-03-18 at 05:26. |
#142
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I feel recreated LBA looks like Another World - Heart of the Alien, in regard to its artistic style.
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#143
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I'm right with you, here. Coupled with Bot's personal anecdotes, I'm downright skeptical any of this will pan out the way we'd like. I'm now wondering if the delay isn't a farce entirely, and they haven't been able to get any bites from a publisher whatsoever. Instead, the project will shift to these "remakes." They shot for the moon, and ended up...not even leaving the ground? Forget the stars. As Polly said, if concept art is being passed off as in-game footage, there are bigger issues in play here. You want to see proper art style in a modern isometric game? Look at Death's Door: ![]() ![]() ![]() Compare that to this: It's not even a fair comparison. Sure, one is in Unity and the other in UE, but Death's Door looks cohesive and this LBA re-remake looks like dogshit. To bring it full circle, SGK mentioned they aren't really listening to the fans. Maybe not the MBN, but I've been perusing their Discord channel and people are jizzing on each other over how excited they are to play these re-remakes, defending any criticism of the fact that this will take time and resources away from the reboot, and seem to be happy with these screenshots. So maybe that's their gauge? Don't know, but all I can say is I'm happy to have played the originals because none of this looks any good... |
#144
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this nails it imo. very concerning when the people working on the game don't seem to know the difference between a remake and a remaster? they'll give us 2 remakes and 2 reboots but not lba3. i can't keep up anymore, i don't understand any of this |
#145
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LBA remakes + reboots VS AnotherWorld.
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#146
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My questions:
- If you have time to work on a "remaster", why not use that to make the best possible prototype you can make? - Why not show us the prototype, and instead show us some photoshop mockups of a remaster nobody asked for? - How do you expect your project to succeed without dedicating all of your efforts and resources to make an impressive demonstration that'll generate hype and interest? - Why are they re-releasing the originals, remastering the originals, and effectively doing everything except MAKING A NEW FUCKING GAME - (https://www.youtube.com/watch?v=nLtmEjqzg7M) This is what the team working on no man's sky decided to show people, it's how they got 8 million views and got picked up by a publisher. Why isn't studio 2.21 working on something like this? |
#147
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I'll be honest here:
The decision to rename the series to TLBA was incredibly dumb. The decision to reboot the series was disappointing. The decision to remake the games (despite a reboot having been previously announced) and release those screenshots was both dumb and disappointing. At this point, I completely lost hope for 2.21. I have zero expectations for their work - I am pretty sure nothing will come out of this, but if it does I expect it to be terrible. Note this has nothing to do with the artists or programmers working on the games. To me those issues look like top-down issues, i.e. bad management and direction. Whoever is running the show strikes me as an idiot. And if that person is reading this post right now, sorry, but that's what it looks like. You are free to prove me wrong. |
#148
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I always wanted new LBA exactly like previous LBAs, not crossover with AnotherWorld, duh!
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#149
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Imagine being new to the franchise and trying to make heads or tails of this...
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#150
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Like others have said, their Discord is chock-full of positive reactions every time a member of 2.21 sneezes. I'm afraid we, the dissatisfied MBN boomers are the exception x( Death's Door looks gorgeous, I must play that sooner or later.
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Thread | Thread Starter | Forum | Replies | Last Post |
now i'm working on this.. | fan | Fan Art | 6 | 2008-04-05 07:26 |
not working! | samsam99 | First aid | 7 | 2005-11-28 01:15 |
LBA2 on Xp: nothing is working! | kao khan | First aid | 14 | 2005-08-22 15:21 |
LBA1 NOt working on XP!!!! | red_ears91 | First aid | 5 | 2005-08-21 03:01 |
Somehow, i got Lba working, now i need a little help ^_^ | RooPa | First aid | 9 | 2002-06-11 11:12 |