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LBA3D A fan game based on the LBA Games. [homepage] |
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#1
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Hardware requirements for the game
These are simple. I am developing the game on a not so good computer. So the game will work well on:
Pentium 2/3 500Mhz 128 MB RAM A GeForce 2 MX(Probably lower though) |
#2
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thats great
![]() Not many people put the effort in to support low specs these days. (and advantage of using your own engine is you can fine-tune it better ![]()
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#3
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Please make it work on a Voodoo3
![]() I'm really sick of it but I'll have to wait untill I have the money to buy a new card. |
#4
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Voodo 3 is ok I guess...
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#5
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Well i dont like too much as well when people drag the game toward the low levels....iif you make a slightly too heavy game, it'll be perfect some times laters, when people will get better components. Whereas if you make cubic characters and 10*10 bitmaps, it wont do it...
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__________________
Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#6
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/me slaps FP around with a certain type of fish
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#7
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*Smoothness Rules*
Less than 5000 triangles per character, it's a blasphem ! ^^
__________________
Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#8
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I agree with Firephoenix. That is why I use dynamic level of detail and OMG you can chose the level of detail in the options! :P
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#9
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Kewl kew kewl
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__________________
Live your life as if you had to die tomorrow. ------------ Take a time to visit the Relentless Movie Project page. |
#10
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Me |
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