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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications. |
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#1
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Frozen Star
For the past couple of months I've been working on a little game. It's a really simple and it's nothing compared to .TakaM's 2D platformer though. It's made in Multimedia Fushion 2 because I just don't have to time or knowledge to make my own game engine.
The idea came to me when I was thinking about LBA and 2D platformers (but not about merging the 2 together). I had recently also played Cave Story briefly which you can probably tell from the screen shots. Anyway, I can't think of much else to say about it so I'll just post a link to my site. http://thegnarlypanda.co.uk/home/ind...&c=1&tb=1&pb=1 (thats the demo download) This is just a little demo to show what it can do, which evidently is not a lot. [Screenshots] ![]() http://www.thegnarlypanda.co.uk/images/playerhouse1.png [a little too big for here I think, it's out of date anyway] Tell me what you think. |
#2
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Cool! The graphics style are same as Cave Story, which I loved.
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#3
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Thats mainly due to the fact that I am not very good at drawing. I decided to keep them simple.
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#4
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Doesn't matter, it still looks awesome.
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#5
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Why thank you. Did you try out the demo?
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#6
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well, I can't jump, are you supposed to be able to do that?, I'm running from a virtual machine...
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#7
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nice
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There is no spoon, just a fork ![]() Listen to my band's EP on one of the following links! ![]() Check it out: https://soundcloud.com/inglorious-da...orious-days-ep http://ingloriousdays.bandcamp.com/ http://open.spotify.com/album/3C1idn10yT06VK0qPiusku |
#8
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WOW !!! cool a new game
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__________________
"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles Last edited by Quetch; 2007-12-25 at 21:25. |
#9
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I tried the demo now. Didn't really go all through it - so all I have to say is: 1. it looks promising, 2. the controls are still awkward.
__________________
Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#10
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yeah well the most common thing when u start making games is that u make the ground-based collision system but you neglect what happens when u hit objects while in the air
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__________________
"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#11
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the air collision is cool
you can climb on anything ![]() it's like the jump and save bug but it's bad when you get out of the scene like me ![]() |
#12
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Really nice
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#13
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-> Enter
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#14
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How do I darn jump?!??!?!
__________________
LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#15
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try to press Z (or y belongs on your keyboard)
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#16
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Thanks for the feedback guys!
I know about the getting-stuck-in-things-when-jumping problem. You can get out the scene because I used to have a wall around it but took it away hoping no one would be able to get out, obviously I was wrong. I think the reason you get stuck in things when you jump is because of Multimedia Fushion 2's default platform movement thing. In the end I'm going to code my own, unless I can sort it out somehow. Chaosfish --> Fixing the controls is now my number 1 priority. LBAWinOwns --> Z is jump, I haven't tested it on a virtual machine but I guess it should work the same. Zerath^ --> What do you mean by the jump is laggy? Do you mean when you press Z it takes a moment to actually jump rather than being instant? Or are you referring to the wall clinging? Quetch --> The character and the door have black outlines because, well I don't actually know why. The door was one of the first things I drew for this so that might be why, and I guess it's around the characters head because I wanted him to stand out a bit more against the background. leoboe --> I'm going to have to try jump out the scene now, was it on the far right of the map? or at the top above the house? Kurck --> It should be enter once you've got them all. Thanks again for trying it out, it is greatly appreciated. Did anyone try out the computer in the players house, or the PDA (Press Q on the main map)? It doesn't do much at the moment except a checklist for the first quest. I'll release another little demo once I've fixed the movement and added more to do. |
#17
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Quote:
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__________________
There is no spoon, just a fork ![]() Listen to my band's EP on one of the following links! ![]() Check it out: https://soundcloud.com/inglorious-da...orious-days-ep http://ingloriousdays.bandcamp.com/ http://open.spotify.com/album/3C1idn10yT06VK0qPiusku |
#18
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Ah right. I never really notice it any more, I guess thats because I deliberatly try to avoid it happening to me. There are some parts in the level where you can jump and your head can get stuck to the platform above you and you can slide along. |
#19
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It's on the right side
but I also tried it above the house... it seems not to work the jump-bug isn't able to be done there EDIT: ok retried it it is possible to do it above the house, too. Last edited by leoboe; 2007-12-26 at 16:26. |
#20
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Since yesterday I've been working on fixing the movement. At first I thought I'd have to start coding my own custom movement engine but I found a way around the wall clinging/climbing/sticking to obstacles.
Apparently this problem has been around since the first iteration of klik n play and they still haven't managed to fix it. The simple way around it I have worked out is to have a collision box around the player that checks to see if there is an obstacle before the player hits it. For some reason this works. I honestly thought it would be harder to work out than that. |
#21
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hobmoblin: I don't quite understand what u did but this is what you should do ( if u didn't already ): make a collision box around Twinsen ( rectangle ) and check for this type of events:
If leftarrow_press then if twinsen.x+5 ( 5 pixels or how many u want, ahead twinsen ) is free ( no object is there ) then move Basically what it does is check to see if it is possible to move and only then take the necessary action ![]()
__________________
"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#22
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Quote:
Do you use MMF2? |
#23
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no, I don't use MMF2, I use other gaming languages but what I've told you applies to EVERY possible programming language as they have used it since the early 80's up until now
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__________________
"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#24
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New Demo.
So over the last month I've been slowly working on the game. There are no new areas to goto since the last demo but I have pretty much fixed all the bugs that were in it.
Movement Controls: Left and Right arrow are to move. Up arrow is the use key. Q brings up the PDA if you are on the town map. Z is jump and select. Computer Controls: Left Click is select. Double Left Click on a window to move it around, Single Left click to select position. Right Click a window or it's taskbar icon to close. Z is Shutdown. The new features are: New computer system. New Health system. Save System. And I guess it's a feature, you can't get stuck in walls anymore. Please let me know what you think. Download kisses. |
#25
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u still have a bug: try jumping when there's a block over ur head
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__________________
"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
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