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LBA DM The general discussion about the LBA-DM Half Life MOD. [homepage]

 
 
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  #51  
Old 2001-10-24, 21:08
Atresica Atresica is offline
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his won't...

But mine will!


Nah, there's nothing wrong with this row of posts, you didn't spam, you added a translation, and it DOES have a clear and usefull topic...
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  #52  
Old 2001-10-24, 21:20
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...and because you're a female moderator

Nah, I must agree with Atresica.
Please go on with your conversations
  #53  
Old 2001-10-25, 22:06
nights000 nights000 is offline
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hi
sorrey CrOvAx i forgot that you where making a map could you upload it for me please thanks i expect it to be better than mine because im not specialised in mapping i just try to do all the jobs for my mod.
well as citadel is almost finished by CrOvAx then i can carry on working on my emerald moon map
i have uploaded some new pix and beta6 of my citadel map to my yahoo briefcase
the pix are of twinsons fists (unanimated) and the emperors sword (100% Complete)
also there is an early pic of my emerald moon map
check out my website latter its not very complex but it will hold all the news on the mod.

by the way CrOvAx on your map you said that you needed to put the hill or somthing in ? what is the maps standing on at the momnet then?LBA-DM Website
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  #54  
Old 2001-10-25, 22:19
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Hi, I think the Emerald moon map looks promising, the hands of Twinsen, too. The sword model looks good, too. (the pics aren't too high res, but it looks cool)
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  #55  
Old 2001-10-25, 22:23
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low ress for quick upload
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  #56  
Old 2001-10-25, 22:56
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Indeed, but night000, I have some news. I tested it and it loads, but as soon as I start moving I get this error:
===================
HL heeft een fout met betrekking tot een ongeldige pagina veroorzaakt in
module HW.DLL op015f:04e62fa3.
Registers:
EAX=000000ff CS=015f EIP=04e62fa3 EFLGS=00210206
EBX=00000009 SS=0167 ESP=0085cfb0 EBP=00000009
ECX=0674aec0 DS=0167 ESI=00000100 FS=8b3f
EDX=00000000 ES=0167 EDI=05759a80 GS=0000
Bytes in CS:EIP:
88 04 0a 42 83 fa 03 7c d8 d9 05 a0 5b f1 04 d8
Stackdump:
00000000 020755c0 00000000 00000061 00000100 00000007 00000000 026ea3fc 00000009 020755c0 04e64269 00000007 00000009 007f7fdc 01f6cd44 020755c0
====================

It's an other error than I got in Beta 2, though. the number IN the module has changed (from HW.DLL op015f:04942fa3, to HW.DLL op015f:04e62fa3) and the stackdump has changed (from:

Stackdump:
00000000 01f1e2dc 00000000 00000063 00000100 00000001 00000000 02418eb8 00000008 01f1e2dc 04944269 00000006 00000008 007f7fe0 01f07834 01f1e2dc

to

Stackdump:
00000000 020755c0 00000000 00000061 00000100 00000007 00000000 026ea3fc 00000009 020755c0 04e64269 00000007 00000009 007f7fdc 01f6cd44 020755c0
)

I can see things when I don't move, though. And it looks better than before. But I can't test it, because I get these errors. Is it possible the .wad file (have it still from beta2) is too old? Or maybe some things are messed up.
I tried to reinstall HL, with no result. Also I tried to load it directly with the map/via the console/via online play. And all methods failed.

What should I do?
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  #57  
Old 2001-10-26, 19:49
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it might be that i compiled it unde version 1.1.0.1 of hl and they changed something or that it didn't finish compiling properly.
the origional error from the beta2 is because there was an invalid solid in the harbour so it would crash,
this new error might have something to do with the odd shape of the beach and so i carved alot and so there lots of new invalid solid my computer seem not to notice these though
if i dont get the map from CoVaX (not sure if thats right) then i will redo the beach.
i have started work on island cx i got a pic on my briefcase
ive updated my website
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  #58  
Old 2001-10-26, 20:00
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Great job, nights! Looking very good, so far!
The error can be from the beach, or anything else, I think. When I stand still, I can see the things, but when I start to move, it crashes. Anyway, hope you'll get the Citadel map from CrOvAx, so you can carry on, that would be so cooooool, a BETA when it's X-mas!
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  #59  
Old 2001-10-26, 20:16
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i think the invalid solid form the new beach has when compiled spread to large and out of the level which hl dosn't like!
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  #60  
Old 2001-10-26, 23:31
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Aha, but you don;t have problems with it when you run your 1.1.0.1 version of HL? Because then I'll uninstall my current HL edition and will throw my Game of the Year edition on it (was in HL Generation, so I have 2 HL). So then I can play it, in HL 1.1.0.1.
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  #61  
Old 2001-10-26, 23:43
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Why not upgrade to 1.1.0.8?
  #62  
Old 2001-10-26, 23:45
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I have 1.1.0.8, but when LBA Cit. Isl. at nights000, version 1.1.0.1 works fine, I should try it too. At my version, I got an error, but it could have been other influences, though.
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  #63  
Old 2001-10-27, 21:12
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i dont upgrade because i can't be bother to download the file
i have finished the outside of island cx
and redone the emperors sword so it looks more like the one on the front of the lba2 manual.
someother stuff is done check my website
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  #64  
Old 2001-10-27, 21:15
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OK, checking your site now.
But, does the map work at your version of HL, because I then will reinstall version 1.1.0.1 and it will work (I hope), can you tell me if this is usefull?

EDIT: WOW! Everything is looking very good! Especially Island CX and the emperor's sword are looking very good! Good job. I think the Twinsun/Zeeliche models are too dark. I don't know if this is just the picture, but if it's so dark in the game, it's too dark. I know you did it quick, but it's very good work!
P.S. When (on the site) you go to 'files', the link to your briefcase doesn't work. Try to remove the "www." before it, that should do the trick.
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Last edited by HomerSimpson; 2001-10-27 at 21:20.
  #65  
Old 2001-10-27, 21:26
nights000 nights000 is offline
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thanks for the tip on my site
dont bother with reinstalling hl ill fix the erros and upload beat6.5
thaks for the compelments
can you do 2dart in paint shop pro?
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  #66  
Old 2001-10-27, 21:36
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Ok, I'll just wait for the next version. About the 2d arts part, I never did it before, so what do you want me to do exactly? I have PSP. Is it editing textures and such? If it is, I think I can handle that.
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  #67  
Old 2001-10-27, 21:48
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you can either try to do collecting textures from the insides of building in lba2 or anywhere in lba1 the tutorials on how to do this are at the old LBA-DM site the link is under this section of the forum on the front forum page.
or you could go to www.planethalflife.com and find a tutorial on how to do front ends for halflife u know the menu
if you can do either of these i will be gratefull
ive edited my site (the link to my briefcase)
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  #68  
Old 2001-10-27, 21:58
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Oke, I'll try the textures part (because I don't understand the other one). You can extract the textures with LBADeCOMP, right? If not, how should I do it? I believe someone has done this before, or wanted to put it on the site (it would be very handy).
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  #69  
Old 2001-10-27, 22:04
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no the textures from lba2 (lbadecomp) are already done we need the texture that arnt stored there
the tutorial is at www.lba-dm.co.uk
and the other option i need you to basically
when you load up hl in the back gorung there is a picture
i need you to design that picture
thanks
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  #70  
Old 2001-10-27, 22:10
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Aha, I'll try the textures first, and the front-end sounds like fun! Anyway, I'm going to check the tutorial. If for some odd reason you need screenshots from LBA1, just say so, because I'm currently replaying LBA1 (I made screenshots for the RMP of WHOLE Citadel Island for DarkFlame's RMP, he has made a map of it). So just name it.

EDIT: Reading the tutorial, how convenient! If you need a mini map of Citadel Island, ask DarfFlame. If you need the full shots (if maybe I can't make the textures), then ask me (I still have the shot of Citadel Island).
I can go as far as step 3 (because I don't have Adobe Photoshop). Maybe I can find a demo version somewhere, but I currently do not have it.
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  #71  
Old 2001-10-28, 09:39
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photoshop is only needed to do the wall textures but you can still do floor texture with paintshop pro
if you could i could do with some screenshots of principal island because i have a half finshed port map from wako
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  #72  
Old 2001-10-28, 09:43
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Oke, I'll make some shots from Principal Island. What areas do you want me to do more. Do you need insides of the houses, too? So, I can't do wall textures, so I send the walls to you. The floor textures I'll try to do myself. If you want to contact me, mail me at my profile's email.

Greetings,
Homer.
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  #73  
Old 2001-10-28, 17:24
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the wall texture can be done in paint shop pro
on the selected screenshot increase the colour depth,
got to image>deformations>skew and for the 2 diffrent wall faces either do vertical 26 or -26
easy see
we need indoor textures too
Arjo needs the Rebelion island textures
ive started on the inside of Island CX
up to now it going well but i got no pics so ill upload some latter.
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  #74  
Old 2001-10-28, 17:47
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Oke, nights, but I can't find the deformations button, under images in PSP. And I don't know what 'skew' means, so I can't check it out myself. Please inform me.
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  #75  
Old 2001-10-28, 17:49
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Newer versions of PSP have Skew built into the Modifier controll.
(hold down shift and click on the selections handles)
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