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General The general chatting goes on in here. That means talk about the LBA games and its world. |
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#2
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hmm.. doesn't look that great in full size
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#3
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A poor result, I would say. This is the most annoying problem with these 'vectorization' tools. When there are tons of colours, it gives out a very poor result and messy result. It might be good for rather simple logos, as shown in the examples on the VectorMagic site, but other than that; it's still crap. I have a feeling it will take a long time until they'll go beyond crap, if ever, with this kind of software.
When you 'trace' art automatically you get alot of superfluous paths with tons of nodes placed in an extremely unlogical way. Fixing up/cleaning an 'traced' colourful piece of art often takes about two times longer, if not more, than tracing it by hand/manually. Though, I can ofcourse only speak of my own experience. Now, let me show you how it should be done. I made this in Inkscape not long after the LBA3 concept art were released: ![]()
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#4
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yes, that image is.. well.. perfect
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#5
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Arthur and this guy didn't come out too bad though, you must admit!
Even if they don't look properly "vectorized" they still look cleaner than the original scans, IMO. |
#6
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I think they look quite good tbh.
Might make some nice avatars. I love Homeless' style of drawings though! |
#7
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I think they came out good .... although Homeless made it better!
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There is no spoon, just a fork ![]() Listen to my band's EP on one of the following links! ![]() Check it out: https://soundcloud.com/inglorious-da...orious-days-ep http://ingloriousdays.bandcamp.com/ http://open.spotify.com/album/3C1idn10yT06VK0qPiusku |
#8
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so its like trace bitmap in flash, only it looks worse.
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#9
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The one by Homee lacks shading.
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Little Script Adventure Join the Little Script Adventure team Download Little Script Adventure Last edited by Jasiek; 2007-10-29 at 02:48. |
#10
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Don't piss on my parade.
(I actually made one with shading, but it looked cluttered. I really do prefer the simplicity of this one.)
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#11
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Trace bitmap in flash looks worse by default, and this seems to offer far better fine-tuneing abilitys.
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#12
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Can't vector format have shadings? The Buddha bunny's legs look like some random geomtrical figures put between each other.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#13
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umm, it just gives the illusion, since its made in flash it only makes it simpler to choose the color threshold, the minimum pixel area, curve fit and corner threshold/smoothness
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#14
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Quote:
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#15
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im saying it gives the illusion you have more/better control over it
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#16
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Quote:
As I said earlier, I began shading the rabbibunny but did not complete it. This was mainly because I was focused on making it with as little colors as possible to be able to print it on a t-shirt later on. As you might notice, my version only contains four colors, which naturally means it would be really cheap to print. Quote:
Quote:
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![]() (I used the blueish background so that the white artifacts could be seen) For this example I used the tracing function of both VectorMagic and Inkscape for comparison, along side my manually traced picture. The reason to why I used Inkscapes trace function is simple; I do not possess anything from Adobe nor any other vector graphics software. As you can see, the amount of paths made by VectorMagic is anything but scarce. Actually, it's a massive amount of paths. However, if you compare how the actual paths are constructed, you can see that VectorMagic produces a much smarter result than Inkscape. The latter result ended up bogging down my system until it was almost ready to vomit path-nodes out of the CPU fan. While I said VectorMagic did produce a smarter result for the formation of paths, it is surely less than genious. Alot less. Due to the large amount of paths it is very hard to edit small things, which makes it a real pain in the arse. Sure, I have no shading nor hilights in my manually traced version - but that could easily be added with a few more paths. It would be possible to make the shading look like the VectorMagic output, even better, with less than 50 paths. That is a big difference to 158 paths, indeed. Let me end this post with another little example. Here I'll demonstrate how much easier it is to work with an nicely constructed path structure compared to an traced, VectorMagic, version. I'll try to do the following things at an timelimit of 5 minutes: Enlarge the head, enlarge the hands, shrink the eyes and remove the legs. ![]() As this example tells, it's better to construct your paths in a nice way, to not use too many paths and to be vigilant when it comes to node placements. The 'bitmap traced' node manipulation shows how hard it is to edit anything when it's so messy. I hope I made a point and perhaps enlightened a few people out there. Hopefully this will have shed some light upon what is good and what is bad when it comes to vector graphics design. * Homeless gives a _BIG_ glass of milk to anyone who took his or her time to read everything in my post, as well as understanding it.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s Last edited by Homeless; 2007-10-30 at 02:07. |
#17
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Quote:
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#18
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I thought you said:Anyway, if you've got Adobe Flash at your disposal, could you perhaps give an comparison between it and VectorMagic. I'd love for you to prove that it looks exactly the same, or worse...
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#19
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link to that trace site
and what flash gave, look retty similar, but i couldnt be assed to change the numbers. ![]() |
#20
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Quote:
Actionscript is very powerfull. And even if it wasnt, you can add features/settings/fine tuneings...heck, all sorts beyond what is done. (which is exactly what they have done). Heck, when it comes down to it, even something as basic as editing drawings in terms of pixals is a bit shit in flash by default. Hell, Flash cant even do an "underline" on your text if you leave it up to the user interface ![]() Thats not to critise flash unjustly, as its a huge and powerfull bit of software. Its just that a focused application doing one thing can often do a lot better then an all-in-one tool. === Of course though, as Homeless explains very well, a manual artist will always get a better result because a human can express more information using less nodes. A simerla thing applys to 3D. Sure, you *can* scan in a model and get a 3D point-mess, but it will be horribly inefficiant in its polygon usage.
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#21
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MS paint ftw
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#22
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#23
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i didnt do it, Busybee did.. took him about 30 minutes lol
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Thread Tools | |
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Thread | Thread Starter | Forum | Replies | Last Post |
Site concept | Echomote | Off topic | 58 | 2007-04-30 01:04 |
Looking for concept artist(s) | Homeless | Fan Games | 8 | 2006-05-23 11:21 |
Concept Art Needed | Darkflame | The Relentless Movie project | 52 | 2004-08-02 22:22 |