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Twinsuniverse The Twinsuniverse is a knowledge base about the LBA universe. All discussions go in here. |
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#26
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It's like saying the physics and chemistry are outside of our universe, that is made solely of experience
![]() So as I said, it's up to you. I don't even want it eagerly. That was just an idea ![]()
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#27
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At least this is what I mean: I differentiate between the real life universe we live in, and the fictitious universe Twinsen lives in. The latter has nothing to do with the CDs we put in our computer, no matter what one might think. And originally, Twinsuniverse is all about the universe Twinsen lives in. This is a direct consequence of the Twinsunica. So it doesn't know of computer games or CDs, it doesn't know LBAwin, it doesn't know dosbox. But it does know all about Twinsun and Zeelich, and their inhabitants. But I've made a decision. From now on, "Twinsuniverse" applies to both the "universe" within the games themselves, and anything real life related concerning the games outside of that fictitious universe. This is to be able to add additional namespaces to it in the future, like your file info, software packages, how to setup the games on different platforms or newer systems. However, I want to make a very clear line between the different scopes on the Twinsuniverse. I want to make it very clear how text should be phrased in different places, so to keep real world stuff from in-game stuff.
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#28
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Both of you are seeing Fringe too much
![]() I agree having Twinsuniverse with a bigger scope than Twinsunica. I would prefer to see everything about the games there, story-related, technical, trivia, etc.. If we correctly organize the project everything can fit together. I'm imagine seeing a story-related location description and have an option to view technical detail information about that location. Taking the example of known bugs, it will be amazing to have bug description linked to the technical scene the bug is produced. We can even patch that scene to fix the bug and let people download it. There was always a weak point on this community and it is the fact that most of the LBA related information is spread in many places. Most of us had websites back than, some still active, others were shut-down and content loosed, I think we have a great chance here to do the things right and merge all the content wisely.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#29
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Absolutely my thoughts indeed.
The first moment when I really experienced myself everything is so spreadout, was when Lt.Demolition and I were arguing about what solves the Money-Monkey Bug a few weeks ago. We thought we had solved the thing a long time ago, but forgot how and now it's unsolved once again. We just can't get the overview of anything anymore. So many different runthroughs to figure it out, everyone with different solutions. Suddenly it snapped, and I said, this and no more, and now I'm doing what no one else did, and what should have been done a long time ago. Merge everything MBN into one info base, and heck, lets increase the scope even more. Why not use it as the overall repository of images and icons and all media with their related history for the entire MBN website aswell? ![]() ![]() *Edit: Let's not forget to improve this website along with it, to integrate the Twinsuniverse with the website, as was done with the forums a long time ago. This would introduce a new level of history to the frontwebsite.
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#30
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![]() Thanks J for your consent. All together we will change the World (even if it's only LBA World) ![]()
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#31
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Now then, lets continue to import the Twinsunica.
Hmm wait, why did I choose to start anew again? ![]()
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#32
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Is the name really that important? It's just the content what really matters. I realize it's better that it has a good name, but it doesn't matter if the name is not exactly accurate. I like Twinsuniverse but it could be any name really.
That thing you said last is what I was thinking... Whay are we starting a new one instead of continuing the Twinsunica or something like that? |
#33
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I think, because - no screw it, I don't know.
All of Twinsunica will have to be refactored anyway, and rewritten to reflect the new name and scope. I'm not sure, but it might take the same amout of time and efford. Do note I'm already utilizing the built in feature to export and import, which is pretty darn badass. While I'm currently spending time on rewriting meta pages, real content pages won't take as much time. I guess it'd be a matter of changing the template once, and filling in some more parameters in the articles where known.
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