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  #1  
Old 2007-06-28, 22:22
Piekku Piekku is offline
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a question about lbarchitect

Hello I'm new here and I wanted to try to make my own maps for LBA just for experimentation purposes. So my question is about the LBArchitect :P
The problem is that I can't get the program to start in winxp... so do I need some program like dosbox to run it? OR it just doesn't work for some other reason?
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  #2  
Old 2007-06-28, 22:49
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Kobold Kobold is offline
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No you don't need dosbox.

Do you have the latest architect version?
Do you start Builder or Factory?
Do you see an error message?
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  #3  
Old 2007-06-28, 22:59
Piekku Piekku is offline
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yeah I downloaded it from the stickied thread so I think it's the newest version I don't get anything when I try to start builder or factory... nothing happens no error messages... nothing
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  #4  
Old 2007-06-28, 23:12
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Kobold Kobold is offline
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I guess there is some problem with your system then, because LBArchitect runs fine for me on Win XP.
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  #5  
Old 2007-06-28, 23:15
Piekku Piekku is offline
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hmmm.. maybe :P or maybe I should download it again and even restart my computer to make sure if it works/doesn't work
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  #6  
Old 2007-06-28, 23:23
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Rule #1 on a Windows system: Reboot is teh cure!
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  #7  
Old 2007-06-28, 23:31
Piekku Piekku is offline
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Quote:
Originally Posted by Kobold View Post
Rule #1 on a Windows system: Reboot is teh cure!
indeed
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  #8  
Old 2007-06-28, 23:44
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I assume this issue got solved with the restart, is that correct?
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LBA Image Creator project
(image by leoboe! )

Get the Jump-Save-Bug graphically explained here
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  #9  
Old 2007-06-28, 23:50
Piekku Piekku is offline
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yeah :P well it wasn't lbarchitects fault... it wouldn't start because I had like dozen of lba2.exes piled up attempting to start.. couldn't get it to work :P well restarting shut em down anyway Now I can start figuring out how to use this program :P
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  #10  
Old 2007-06-29, 00:50
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Quote:
Originally Posted by Kobold View Post
Rule #1 on a Windows system: Reboot is teh cure!
Oh i love this Windows Rules^^
Rule #2 on a Windows system: if you haven't got the [CTRL][ALT] and [DEL]-keys buy a new keyboard

Last edited by leoboe; 2007-06-29 at 16:23. Reason: I'm so stupid not to know how english keyboards look like^^
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  #11  
Old 2007-06-29, 12:21
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It's either [Strg][alt][entf] in German or [Ctrl][alt][del] in English, you should decide.
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  #12  
Old 2007-06-29, 16:23
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leoboe leoboe is offline
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Thx Kobold
I think i'm a bit too stupid for those posts
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  #13  
Old 2007-06-30, 19:16
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i have a question about lbarchiect too,

i have edited twinsuns house (lba2) and i have added a different door.

how would i link that door to another grid. Basicly i want to go to a different room when i walk into it like a normal door would.

Thanks
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  #14  
Old 2007-06-30, 19:57
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- lba1&2: For that, you need my LBA Scene Manager.
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  #15  
Old 2007-06-30, 20:26
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Mh, reminds me that LBA Story Coder still hasn't got LBA 2 support. We need more information about LBA 2, in many different parts...
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  #16  
Old 2007-06-30, 20:27
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Quote:
Originally Posted by OBrasilo View Post
- lba1&2: For that, you need my LBA Scene Manager.
I have that, but i dont understand how you point out witch grid to go to.

Could you make me a tutorial or somthing on how to do it?
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Press ctrl, and change from aggressive/defensive mode to lighthearted/friendly mode.
^^^
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  #17  
Old 2007-07-03, 14:56
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- lba1&2 - Just add a new zone, position it, where the door is, and tell it to go to the scene, where you want it to go, of course, with the exact coordinates in the scene specified.
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  #18  
Old 2007-07-03, 15:38
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Just to say, that it will be easier to do with Architect and alexfont's LBA Story Coder, because you will be able to see the changes in real time
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  #19  
Old 2007-07-03, 17:04
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- Zink: I don't know, if you noticed, but lba1&2 is talking about LBA 2, and alexfont's LBA Story Coder doesn't support the LBA 2 scenes yet.
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  #20  
Old 2007-07-03, 17:06
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Forgot about that, sorry
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  #21  
Old 2007-07-07, 00:54
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xesf xesf is offline
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Its normal Zink make confusion with Coder opening LBA2 files because he have a version which have LBA2 compatibly
Hope to give you some news from it in the beginning of August.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web.
[Play on Browser]|[Changes]|[Github]


The Sacred Carrot website
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  #22  
Old 2007-07-08, 13:08
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OBrasilo: I have made a new zone (0sceen change) and hopfully positioned it near the door. but how do i tell it which sceen to go to and what do all the info0 info1 and info2 mean??

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Originally Posted by ChaosFish View Post
Press ctrl, and change from aggressive/defensive mode to lighthearted/friendly mode.
^^^
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  #23  
Old 2007-07-08, 15:23
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- lba1&2: First, choose the right zone type, and it seems, like you already did. Then, you should see a button somewhere, to choose the scene to go to, and the location in it, that you should get at.
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  #24  
Old 2007-07-09, 19:02
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Quote:
Originally Posted by OBrasilo View Post
- lba1&2: First, choose the right zone type, and it seems, like you already did. Then, you should see a button somewhere, to choose the scene to go to, and the location in it, that you should get at.

I can't see that button anywhere

Have a look at the screen shot.
Attached Thumbnails
Click image for larger version

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Quote:
Originally Posted by ChaosFish View Post
Press ctrl, and change from aggressive/defensive mode to lighthearted/friendly mode.
^^^
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  #25  
Old 2007-07-09, 23:51
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Quote:
Originally Posted by lba1&2 View Post
OBrasilo: I have made a new zone (0sceen change) and hopfully positioned it near the door. but how do i tell it which sceen to go to and what do all the info0 info1 and info2 mean??

Even this documentation are from LBA1 scenes, it should be very near from LBA2:

Quote:
Originally Posted by Story Coder Manual
- Info0, Info1, Info2, Info3: Here we can set the clipping area for sprite actors which have "Use clipping" flag enabled. Each field will contain the size of one of the faces of that area. Info3 can also be used as an additional field for some of the Control Mode options.

- Control Mode: Here we can set the type of the actor control. Note the actor will always made this controls in the scene if you set it here. If you want to have only some of this types of controls according to another actions you must set it under the Life Script which is explain in further sections of this manual.

- No Move: No control mode set.

- Move Manual: This could be the most funny control we have. Here we can set the actor to be controlled by keyboard, like Twinsen.

- Move Follow: Here we can set the current actor to follow a certain actor which the actor index is on Info3 field.

- Move Track: Here we can set the current actor to play a certain track always.

- Move Follow 2: Still unknown to me.

- Move Track Attack: Still unknown to me.

- Move Same XZ: Here we can set the current actor to follow a certain actor XZ coordinates. You can pass the parameter of the followed character in Info3 field.

- Move Random: Here we can set the current actor to get his way own. The field Info3 is used to set the time a new angle will be randomized for this actor. This is useful for Meca Penguin.
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[Play on Browser]|[Changes]|[Github]


The Sacred Carrot website
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