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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

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  #1  
Old 2002-11-12, 21:59
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Exclamation More models for fp

Here is the ski place in the himilayas, the render is no good but the model is quite good. Ill send you the C. isl. prison soon.
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  #2  
Old 2002-11-12, 22:28
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Wonderful!
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  #3  
Old 2002-11-12, 23:18
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WOW!
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  #4  
Old 2002-11-12, 23:39
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very nice
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  #5  
Old 2002-11-13, 00:34
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Hum ? erhh....that looks F*cking GOOOOOOD

How nice, it's exactly that I'll had a little engine ion the top (/me loves such details) and Twinsen will have a great fun moment

I cant wait to have all that on myy PC
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Old 2002-11-13, 15:33
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Dope shit.
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  #7  
Old 2002-11-13, 19:34
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Wow, great thehen, like what you've done with the sentry box model
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  #8  
Old 2002-11-13, 19:48
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nice, a little more details and it will be good.
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  #9  
Old 2002-11-13, 22:42
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What do you mean by more detail? Can you tell me what else i should put in?
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Old 2002-11-13, 23:28
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Kaderoboy - it seems that it's not the sentry box that I modelled a while ago, it's different, but it's good cause it's not a sentry box there basically, it's only for the teleski surveillor

Thehen - hum...I see nothing to add really...oh yeah you could make the full traction topes and pylons, to have the complete teleski
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Old 2002-11-14, 17:51
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actually, i think that with detailed textures and quality bumpmapping it will be good.
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  #12  
Old 2002-11-14, 17:55
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That's quite useless to spend any time on textures, since when the file will be converted it'll lose all the material properties
I already got pretty textures for such things, only meshes are important at the moment
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Old 2002-11-14, 18:07
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Well you could add a noise map of some sort to make it look more snowy, it looks too smooth right now, or that could be sorted later
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  #14  
Old 2002-11-14, 21:08
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There's is no point adding bump-mapping at this stage. Here are a collection of other models.
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Old 2002-11-14, 21:10
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The following 2 are very bad and need loads of improving, they are ok models though, if used as part of the background.
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Old 2002-11-14, 21:12
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By the way if you can't make out the last two they are hay bales and a sack of corn.
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  #17  
Old 2002-11-14, 21:24
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*Increases the screen brightness of 400%*

Well they look cool
I hope that I wont have too many problems to make textures that suit those models
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Old 2002-11-14, 21:25
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No offence, but i thought the hay bales were stacks of paper money.
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Old 2002-11-14, 22:47
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lol!
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Old 2002-11-14, 22:51
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Whoa...howed I miss this...these are great
Yes, they will be retextured carefull, either my FP or me.
But they look great now.
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Old 2002-11-15, 20:24
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A couple of plants in Twinsens house.
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Old 2002-11-15, 20:25
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Plant no. 2
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Old 2002-11-15, 20:26
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A chair from Princibal Islands library.
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Old 2002-11-15, 20:27
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And last but not least a table from the library.
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  #25  
Old 2002-11-16, 00:31
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Those plants look good, just please repair the collision between the leafs in the first one, cause as soon as converted it'll be really difficult to edit those objects.

Whoups those two last models have just been made by Totoleboboss and Froghunter...not important, such common objects can exist in severam version

--------

VICTORY !
I've spent 3 hours on it but I've finally managed to convert your Citadel_scene.blend to the max format !
And do you know what the problems was ? Two telepods. Two telepods of high polygon count that corrupted all the export processus......omg *hits head against the wall*
If I catch one day the dumbass that programmed that export system I bite him.....

So OK I think I've enough manipulated Blender to occupy myself of your models, just send them in the blender format (remove cameras/materials/stuffs that could have problems to export please) on the RMP FTP, by mail, by IRC, by Atresica...

PS : Blender's dos/win3.1 interface definitely sucks, you cant imagine the relief when I've finally managed to get the models under that 100* loved 3dsmax
If you want to switch to 3dsmax it's the moment. I got nothing against the freewares but there, despite all the efforts blender's community put in its improvement, it sucks on millions of points really...I dont even understand how you can make so beautiful models with a such 1980 interface and no modifiers stack, no "undo" button, no real merge button....
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