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  #1  
Old 2011-07-30, 14:51
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Twinsen Play Station Twinsen models on the PC

I'd like to refresh my LBA1 version a bit, is it possible to extract the relevant model files from the PS version of LBA and put it in the PC version?

I've been told that the PS version twinsen has the head more similar to the LBA2 one.
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  #2  
Old 2011-07-30, 16:22
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Hm. That totally depends on how the files are stored in the PS version. I don't think anybody has ever taken its file system apart. If it uses the same kind of HQR files and game engine, it would be possible.
I'm not sure, is the PS file system readable by a PC?
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  #3  
Old 2011-07-31, 22:30
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I have some models ripped from Kingdom Hearts, so I think it is possible. Not sure about the HQR files - that's why I was asking.
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  #4  
Old 2011-07-31, 23:32
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Somebody with the CD / ISO should try to take it apart.
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  #5  
Old 2011-08-02, 11:23
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I have the ISO somewhere, but I don't know at all how anything can be extracted from that.
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  #6  
Old 2011-08-03, 09:13
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ISO is just container for files, like zip, rar archives (only that it doesn't use any compression). WinRAR and 7-zip can open it, so you can view and extract the files inside.
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  #7  
Old 2011-08-03, 13:38
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What about the bin cue file system ?
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  #8  
Old 2011-08-03, 14:59
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Tried opening bin files with WinRAR?
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  #9  
Old 2011-08-03, 15:26
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Not yet...
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  #10  
Old 2011-08-03, 15:50
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ISO is a file system, BIN is binary data. Meaning BIN can contain any data, while ISO must contain a certain structure of files. So you can't open BIN with WinRAR but you can mount it with Daemon Tools.
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  #11  
Old 2011-08-08, 14:58
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So, anyone, any ideas?
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  #12  
Old 2011-08-08, 16:26
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is there anyway to play the ps game without having a ps?

wait..I do have a ps....
How can i get the game to work on a pc or something?
never played that version..is it much different?
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  #13  
Old 2011-08-08, 18:00
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There's loads of PS emulating programs, like ePSXe (for Linux and Windows).
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Old 2011-08-08, 18:49
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As I said, we'll just need somebody with either the original CD or the ISO to take a look at the file system of the PS version.
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Old 2011-08-10, 12:44
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This is the stuff on the CD.

Scenes.blk is the only file with any significant size 41.6 mb, the rest are all in kilobytes. Extracted the game.hqr file and all I got was these lousy .lun files - all with size not exceeding around 400 kilobytes.
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Last edited by Jasiek; 2011-08-10 at 13:26.
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  #16  
Old 2011-08-10, 13:39
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Contents of game.hqr

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  #17  
Old 2011-08-10, 15:05
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Quote:
Originally Posted by Jasiek View Post
Scenes.blk is the only file with any significant size 41.6 mb, the rest are all in kilobytes. Extracted the game.hqr file and all I got was these lousy .lun files - all with size not exceeding around 400 kilobytes.
LBA Package Editors have no way of automatically detecting a file's extension. We basically invented a bunch of file extensions for grids, models etc on our own, depending on the kind of HQR those files were originally in. For the unknown GAME.HQR, we could only start guessing. Nobody has documented the file, that's why you get "lun" - "lba unknown".

Considering there's only 16 entries in GAME.HQR, I think most of the models are hidden in scene.blk. We've never worked with BLK files before. You'll need to get our file system exports working on that one. Was LBA Package Editor able to open that file?
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  #18  
Old 2011-08-10, 15:10
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Scene.hqr: 163 kb
lba_bll.hqr : 101 kb
lba_brk.hqr = 3,800 MB = 3891,2 KB
lba_gri.hqr = 683 kb
file3d.hqr : 11,5 kb
body.hqr = 387 kb
anim.hqr = 125 kb
-------------------
5361,5 KB = 5,23 MB
Hm, that's quite a bit more than your scene.blk. Maybe it uses compression of some sort.
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  #19  
Old 2011-08-10, 15:38
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Opening the scenes.blk file in LBA Package editor results in a "File is incorrect or broken! During opening the following problem occured #9: Unkown package file extension."

Here are all the file sizes, game.hqr contained 1.4 mb of data.


The extract folder was made by me and not original.

From all the files the only one the package editor can make heads from tails (displays what each entry is) is text.hqr
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Last edited by Jasiek; 2011-08-10 at 15:45.
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  #20  
Old 2011-08-10, 15:49
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That's because TEXT.HQR is the only one with LBA File Information.
Holomap.hqr is also from the original LBA1, but nobody documented it.
The rest (bumper.hqr, credits.hqr, game.hqr) would need inspection.
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  #21  
Old 2011-08-10, 17:08
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You think it would take long to locate model + animation information in one of those files? I ran the game and the character model does look substantially better (if only the PS version wasn't crappy res anyway...)
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  #22  
Old 2011-08-10, 19:08
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Now would be the perfect time for somebody who actually knows this stuff to jump in for me.
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  #23  
Old 2011-08-18, 22:46
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Quote:
Originally Posted by Jasiek View Post
You think it would take long to locate model + animation information in one of those files? I ran the game and the character model does look substantially better (if only the PS version wasn't crappy res anyway...)
A fan-made LBA patch... That sounds great
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  #24  
Old 2011-08-20, 19:56
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It's really surprising there isn't a bigger reaction...

If anyone wants these files PM me.
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  #25  
Old 2011-08-20, 20:34
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A bigger reaction to what exactly? That there's a playstation version of LBA? Or that you've got the files that were on the playstation disk on your PC?
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