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  #176  
Old 2009-09-27, 13:25
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Originally Posted by Double-J View Post
so I'm not holding my breath.
I wish you would, the forum smells of death ever since you joined
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  #177  
Old 2009-09-27, 13:36
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http://ludoid.fr/precision.html

Look at the bottom:

Quote:
Message à l'attention de la communauté LBA : "Désolé, il ne s'agit pas de LBA3!"

Mais ce projet nous tient toujours à cœur et votre enthousiasme nous est précieux. Merci. Fred
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  #178  
Old 2009-09-27, 13:40
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Horadrim, theyve already seen that. Jump to the previous page, there's a good translation.
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  #179  
Old 2009-09-27, 13:43
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Yeah, I just noticed this.
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  #180  
Old 2009-09-27, 14:42
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Anyone notice the little ubisoft logo forwards to assasins creed 2 (albiet not on purpose)?
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  #181  
Old 2009-09-28, 05:12
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It just forwards you to ubisoft's main page. assassin's creed is just one of the games they're gonna release.
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  #182  
Old 2009-09-28, 07:27
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I wish you would, the forum smells of death ever since you joined
Who doesn't like death?

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  #183  
Old 2009-09-30, 23:30
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its the magic slate!!!!! then or it is lba3 or Fred want to grow up our hopes and then BAM! break it by showing another game
at least he remembered about lba...( i guess?)
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  #184  
Old 2009-09-30, 23:35
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Originally Posted by Drelnor View Post
its the magic slate!!!!! then or it is lba3 or Fred want to grow up our hopes and then BAM! break it by showing another game
at least he remembered about lba...( i guess?)
He posted a note on his website saying it's not LBA already.
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  #185  
Old 2009-10-01, 03:46
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He posted a note on his website saying it's not LBA already.
ur a evil evil guy
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  #186  
Old 2009-10-01, 04:45
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People really need to start reading the thread before posting.
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  #187  
Old 2009-10-01, 15:06
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Lol. I don't see what all the fuss is about. The only thing that seems to be on people's mind here seems to be LBA 3. At the moment I'd take this as excellent news, Fred's getting a platform to develop again and it seems he's on track to not only make LBA 3, but make it as good in today's world as the other two were in their time. It's just that obviously rushing it would have no purpose, so now he's just giving himself the best chance he can to do it properly. The fact that he's undertaking a major project at UbiSoft, which is certainly no small fish, should be very encouraging as to his position of power in the gaming world.

Reminder to those who have forgotten Fred's promise: "I will make LBA 3 before I die". Hopefully though this new project will be just as good quality as classical Fred .
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  #188  
Old 2009-10-01, 17:12
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Lol. I don't see what all the fuss is about. The only thing that seems to be on people's mind here seems to be LBA 3. At the moment I'd take this as excellent news, Fred's getting a platform to develop again
Outside of LBA, I have no interest in Fred's other games (as of now), so I guess that's why I'm not really enthused.
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  #189  
Old 2009-10-01, 18:17
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He's had a 100% success record as far as quality for me goes, so far.
Of course, AitD1 wouldn't score high by today's standards, but at its time of release it was easily one of the best games ever made.
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  #190  
Old 2009-10-01, 20:19
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Hmm, that I am yet to play... But still, you have to be ready for the possibility that Fred was good at producing games only for that age. I have to say I'm also in D-J's boat atm, but if Fred was to make another adventure game, I'm sure it would definitely be worth looking into. Having said that, if it's something completely different, I think I'll just stay in hibernation till LBA 3 comes out, because I simply can't imagine Fred making a game of the same quality in lets say, an action, RTS, FPS or something. Then again, I'd love to be proven wrong...
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When did we say goodbye?
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  #191  
Old 2009-10-01, 21:05
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Innovation is applicable in any age, imho.

As for genre, well, naturally, he has a specialty. Most developers do. I dont think Peter molyneux would make a good FPS, or Carmak a good platform game, or Miaymoto a good...umm..well, theres always exceptions.

Fortuntely we at least know Fred can move with the times in terms of refinements to genres. The instant-deaths of AitD would now never be torrelated in games, neither would LBA1's wall-deaths.
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  #192  
Old 2009-10-01, 23:37
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I'll believe Fred can make the transition from the 1990's to 2010's when I see it.
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  #193  
Old 2009-10-01, 23:44
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I don't get your logic at all.
Can you point to game designers who have suddenly become bad at games just because the date has changed?

Every game Fred has done as been inventive and imaginative. Now, of course, we must also assign a lot of that quality to the rest of the team too. So maybe he isnt any good when working in a new team...we dunno that.
But theres nothing I see stopping a great game designer being a great game designer whatever the era. You could argue he wont be successful, if you suspected he cant handel new tech, but then, thats never a guage of quality.
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Last edited by Darkflame; 2009-10-01 at 23:52.
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  #194  
Old 2009-10-01, 23:53
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Can you point to game designers who have suddenly become bad at games just because the date has changed?
Can you point to any successful game designer who hasn't produced a major title since 1997 and is still considered viable in their industry?

One thing you give to Miyamoto, Kojima, Wright, etc., almost all of their releases are not only great, but come within what I'd consider to be an acceptable frame of time. There are always exceptions to the rule, but even smaller development houses and developers themselves show some signs of life. Sure, Fred's got Soul Bubbles. A nice DS game. But that's all, since 1997.

Of course, those developers have powerhouses behind them; Fred does not (although that in and of itself may be saying something?). Nonetheless, Fred has been, for all intents and purposes, pretty much off the gaming radar, and not producing anything that, at least in my opinion, I'm interested.
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  #195  
Old 2009-10-02, 03:54
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Who doesn't like death?

Murdered by a cross-eyed tranny?
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  #196  
Old 2009-10-02, 04:04
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Murdered by a cross-eyed tranny?
I'm dying, man. It's not like I have a choice.
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  #197  
Old 2009-10-02, 18:54
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Who doesn't like death?

*save image as* hahaha if only..........
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  #198  
Old 2009-10-02, 19:25
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Quote:
Originally Posted by Double-J View Post
Can you point to any successful game designer who hasn't produced a major title since 1997 and is still considered viable in their industry?

One thing you give to Miyamoto, Kojima, Wright, etc., almost all of their releases are not only great, but come within what I'd consider to be an acceptable frame of time.
There also all have massive financial backing.

And no, I cant point to a game designer. I only could name, like, 10 of the top of my head, and they are going to bias towards the most famous anyway.

Besides, you have changed the question "being viable" is different from "making good games.". Viable has more to do with short-term fame, as publishers would certainly bias towards that. (quick-buck thinking). You can make great games but not be viable in terms of sales.

But then, ubisoft clearly does think he is viable, as they already have employed him.

So, the key to the question is;

Why should a game designer get worse if he hasnt had things published?
In terms of his skill, how does non-publication reduce it.

(if he hadnt worked on games for 15 years then that would certainly be an argument...)







Quote:
Of course, those developers have powerhouses behind them; Fred does not (although that in and of itself may be saying something?).
No, it does not.
Unless your blaming the flop of the dreamcast on Fred.

If you can point to some evidence it was Freds fault for both Agatha and TP failing, then this would be a point.

At the moment its an assumption;
The fact that all Freds games since 1997 have got no release, does not relate to the chances of future fred games getting a release, unless fred was to blame for them not getting release.

Now that could be true, but we simply have no evidence to say either way.
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  #199  
Old 2009-10-02, 20:04
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Besides, you have changed the question "being viable" is different from "making good games."
I never said Fred didn't make good games, I said he hasn't made anything worthwhile since 1997 (minus small games like Soul Bubbles). I never said he wasn't a good designer. But people around here treat him with a sort of reverence, as if everything he did or will ever do is instant greatness, when in reality, he's made 2 games that, regardless of our fondness for them, were mostly forgettable once time passed the Mario 64 generation of titles.

Quote:
Originally Posted by Darkflame View Post
Viable has more to do with short-term fame, as publishers would certainly bias towards that. (quick-buck thinking). You can make great games but not be viable in terms of sales.
They're certainly not mutually exclusive, although as you well know, Wii shovelware is changing that equation.

Viability in the long-term is how you judge a game designer, and it's no surprise that people I mentioned are household names - and subsequently got financial backing - because they have shown a pattern of critical and financial success.

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Originally Posted by Darkflame View Post
But then, ubisoft clearly does think he is viable, as they already have employed him.
Ubisoft is slowly turning into the EA of the 2010's. They've thrown money at just about everything. That's not to discount the fact that they're working with Fred, only that he's got the financial backing, which means in my opinion he needs to actually show something meaningful to the gaming audience.

Quote:
Originally Posted by Darkflame View Post
Why should a game designer get worse if he hasnt had things published?
In terms of his skill, how does non-publication reduce it.

(if he hadnt worked on games for 15 years then that would certainly be an argument...)
Again, I'm not saying he's gotten worse; I'm questioning Fred's viability (your term) - both in a creative and financial sense - since 1997.

Quote:
Originally Posted by Darkflame View Post
If you can point to some evidence it was Freds fault for both Agatha and TP failing, then this would be a point.

At the moment its an assumption;
The fact that all Freds games since 1997 have got no release, does not relate to the chances of future fred games getting a release, unless fred was to blame for them not getting release.

Now that could be true, but we simply have no evidence to say either way.
Last time I checked, good games get made...it seems odd that such quality titles would be left on the cutting room floor, no? Maybe Fred isn't directly involved, but it can't be entirely coincidental that, once again, he hasn't gotten anything decent published since 1997.
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  #200  
Old 2009-10-03, 04:44
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People really need to start reading the thread before posting.
i only read 2 first and last page... do you really expect i was going to read a whole thread? it gets boring at the middle of the 3rd page.
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