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Fan Creations - General The place for the creative LBA fans.

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  #1  
Old 2007-10-12, 12:20
So Far So Twins's Avatar
So Far So Twins So Far So Twins is offline
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Question Lba citadel island in 3D

Hi everyone!
Im making a 3D model of Citadel Island on Blender. (My 3D Studio Trial expired) Anyway, Im doing Lupin-Bourg Right now. Im very bad at textures .
how can i make the texture blend between grass and dirt smoother?
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  #2  
Old 2007-10-12, 12:37
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PlasmaStorm PlasmaStorm is offline
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That's pretty cool so far. I'm not a 3D modeller, but you should make the edge of the grass textures less blocky and more rounded and squiggly. Sorry if this doesn't help much.
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  #3  
Old 2007-10-12, 12:58
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Yes. and thats what im asking for. In the original game, the grass and the dirt are flowing in each other. How can I make this in 3D?
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  #4  
Old 2007-10-12, 13:38
SebZ SebZ is offline
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Only in textures, I think.
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  #5  
Old 2007-10-12, 13:45
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Ok. I did that. Where can I find textures for the roads?
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  #6  
Old 2007-10-12, 14:05
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.TakaM .TakaM is offline
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here's those textures I made ages ago:

feel free to use any of them if you like
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  #7  
Old 2007-10-12, 16:06
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Quote:
Originally Posted by .TakaM View Post
here's those textures I made ages ago:Spoiler:


feel free to use any of them if you like
Have you planned to make a Comic-style 3d-Game Taka.M?
those textures are awesome and match perfectly to your style
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  #8  
Old 2007-10-12, 17:05
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How can I find the original textures?
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  #9  
Old 2007-10-15, 17:31
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Heres the progress so far. I used the lba 2 textures.
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  #10  
Old 2007-10-15, 17:37
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Looks great.
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  #11  
Old 2007-10-15, 17:44
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Nice.
Now, what's the need of this, because it will be excellent, whatever it is.
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Spoiler:
Code:
#include "stdafx.h"
#include <iostream>
 
using namespace std;
 
int main()
{
  cout<<"Regards,\nDino-Fly\n";
 cin.get();
}
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  #12  
Old 2007-10-15, 17:52
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Thats looking amazing good work
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  #13  
Old 2007-10-17, 16:53
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Im nearly finished with Lupinbourg. I only need to model doors, flowers and the teleporters. But I can always need help for texturing and modeling.
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  #14  
Old 2007-10-17, 17:18
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If you can show me a tutorial i might help you
but Blender is quite complex and difficult and i can't handle it at the moment
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  #15  
Old 2007-10-17, 17:54
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I'm skilled at gamemaker 6.0 2D, it's better than nothing.
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Spoiler:
Code:
#include "stdafx.h"
#include <iostream>
 
using namespace std;
 
int main()
{
  cout<<"Regards,\nDino-Fly\n";
 cin.get();
}
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  #16  
Old 2007-10-17, 19:49
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Looks really good!

Keep up the good work.
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  #17  
Old 2007-10-17, 23:36
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heh.
I'm using 3D Studio, its cool for rendering and applying materials but I find it harder to use than using AutoCad 2008.

I guess I've really become dependant on the command line from the first year of CAD.

I believe I could do the first drawing as it stands now.
I wonder how you curved the edges though on the 2nd drawing.

btw, my latest assignment (classwork) is to draw a garden. Any style but has to include:
Water feature, summer house, paving, patio.

Alot of my drawing seems boxy in 3D Studio (I've yet to wait for our tutor to tell us more 3D Studio commands - since terminology is different between 3D Studio and AutoCad. - and also where to click.. since I usually typed it in before)

==========
Keep up the cool work.
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  #18  
Old 2007-10-20, 15:39
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Thumbs Up

Heres the progress again. I only need to model a trashcan.
EDIT: I forgot the lamp posts.
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  #19  
Old 2007-10-20, 19:16
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Maybe the bottom of the palms looks a bit weird, but the rest is great.
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  #20  
Old 2007-10-20, 19:29
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Excellent work!!!
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Spoiler:
Code:
#include "stdafx.h"
#include <iostream>
 
using namespace std;
 
int main()
{
  cout<<"Regards,\nDino-Fly\n";
 cin.get();
}
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  #21  
Old 2007-10-20, 21:46
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OH MY GOD!!!

that looks brilliant how long did it take you to make?
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  #22  
Old 2007-10-20, 22:33
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Needs shadows... and the bottom of the trees look a little odd.

Could you also make up an alternative version using Takam's textures? I'd like to see them in 3D.
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  #23  
Old 2007-10-20, 22:55
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Quote:
Originally Posted by Dan2552 View Post
I'd like to see them in 3D.
That's already possible.
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  #24  
Old 2007-10-20, 23:06
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did you make that kobold?
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Vote for lba on good old games!

http://www.gog.com/en/wishlist/


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  #25  
Old 2007-10-20, 23:09
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No. It has been created by applying the textures to Jasiek's LBA Remake.
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