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LbaNet Multiplayer version of LBA1

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  #201  
Old 2009-08-10, 23:39
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Rincevent_123 Rincevent_123 is offline
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Hi guys,
Here is a new release version v0.4.

Content:
- integrated new changes of Kobold in the Lbaexpanded world
- added support to ladders (now you should be able to use any ladder of Lba1original world and Lba1expanded world by using the action button close to it)
- added support to text notice in the world (try to use the action button close to a public notice)
- removed the dos window

The complete release gets pretty big, so I decided to split it into 3 parts:
- the game part: http://www.mediafire.com/?kd14gm22mo4
- the music part: http://www.mediafire.com/?5zkmmojknoc
- the image part: http://www.mediafire.com/?lcwnqezdctn

Actually, if you already downloaded the patch from kobold, you will only need to download the first part. But if you want to install the game from scratch you will need all parts.

Enjoy!
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  #202  
Old 2009-08-10, 23:51
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Kobold Kobold is offline
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That was fast. And I have to wait a week to touch on this awesomeness?

Damn.
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  #203  
Old 2009-08-11, 01:21
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Fantastic stuff.

Might be an idea to set up a torrent as it gets bigger.
Id happly seed 12 hours a day.
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  #204  
Old 2009-08-15, 23:29
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I assume that all of the combat could work in this too?

In which case we could do some roleplaying. Rebels vs Clones anyone?
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  #205  
Old 2009-08-16, 14:57
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Yes, but I think thats a little way of.
I think the biggest thing needed is a good magic-ball simulation.
We were disusing basic physics solutions earlier in the thread.

I guess doing guns is easier (no bounces), but this is LBA inspired so a magic ball is needed asap
Hell, theres quite a few games you could play just with whacking eachother with the magic ball.
(Purhapes like a tag-system, where the name of the last player that hit you hovers above your head untill you hit someone else :P)
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  #206  
Old 2009-08-18, 20:09
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Rincevent_123 Rincevent_123 is offline
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Hi guys,

I think it is simply too early to talk about fights now
But the sure thing is that it will not be trivial to implement magic ball and lba-like fight in a multiplayer environment.

Anyway for now i am concentrating on other stuff first like adding static actors to the maps to make same a bit more interactive.

As always, patience is what we need here
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  #207  
Old 2009-08-18, 21:06
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Oh, absolutely. Prioritize

Doing a decent magic ball system will be hard. Really though, you should be looking for help more then patients. There must be a few folks here that can help with the ball motions

I think once there is a magic ball system though, adding the fights wont be too hard. Just hit-count based health for each player.
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  #208  
Old 2009-08-18, 23:25
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The problem does not really come from the ball motion or trajectory, it comes from the synchronization between server and clients.
Indeed you need to take into account the lag between clients and server and try to synchronize the whole physic engines.

This is why I am currently not doing any collision between players for example.
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  #209  
Old 2009-08-19, 00:11
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Ah, I see.
hmz.
Guess youd need not to send the ball movement at all then (far too quick). But rather, when a ball is chucked, you specifically send an update to the characters position doing the chucking, together with a flag that basically says "has just chucked magic ball".

The clients could then work it all out locally. The starting variables would be the same, so the ball motion should be identical.
So visualy its fairly easy.

Of course, it then gets quite complex working out if its hit another charecter
This would need to be done sever-side, but with the co-ordinates of charecters potential changing all the time, and not in sycn, this would get quick tricky.

Guess youd need to have the sever keep a cache of players recent movements with time-stamps (sever time), and see if the ball movement collides with a player both in space and over that time peroid for which it was in that area.
Does become a bit of a headache though.
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Last edited by Darkflame; 2009-08-19 at 00:18.
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  #210  
Old 2009-08-28, 18:36
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Sorry if this has already been answered but i don't feel like looking through all 9 pages.

I can login fine when in local mode but when i try to enter a works I get the "LBANet.exe has stopped working" error. I was wondering if there is any way to fix that or could it be a 64-bit operating system problem?
It also stops responding when i try to login playing in Non-local mode.

Thanks.
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  #211  
Old 2009-08-28, 18:49
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have you updated to the latest version?
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  #212  
Old 2009-08-28, 20:06
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Hi moothead,

Actually, the client was never tested in a 64bit operating system. Which operating system is it by the way? (xp, vista, 7)

If you try to login non local mode when the server is not there, it is normal that it hangs for a few seconds when trying to locate the server.

But this does not solve your crash problem. So you are crashing as soon as you try to enter a world right?
Did you try to run in compatibility mode? Else, have you ever tried other application like lbanimator studio or perspective map viewer? Does those application work?



PS: btw just to keep you informed there will be a new release before the end of this week with a lot of new content ;-)
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  #213  
Old 2009-08-28, 20:38
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Fantastic! [/Dr Who style]
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  #214  
Old 2009-08-28, 20:58
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Wow, this is great, good job! Is there any way to get to the Islands that usually need the catamaran to get too?

I Fixed it by running in Windows 95 compatability mode. It doesn't seem to work on any of the other compatability modes other than Windows 98.

Thanks, and keep up the good work !

Last edited by moothead; 2009-08-28 at 21:33.
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  #215  
Old 2009-08-28, 21:38
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Quote:
Originally Posted by moothead View Post
Wow, this is great, good job! Is there any way to get to the Islands that usually need the catamaran to get too?
You need to be in LBA1expanded to reach those. Then simply hop into the telepod near the pharmacy.
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  #216  
Old 2009-08-28, 22:58
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Quote:
Originally Posted by Kobold View Post
You need to be in LBA1expanded to reach those. Then simply hop into the telepod near the pharmacy.
Thanks. I never would of thought to use the telepods.
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  #217  
Old 2009-08-28, 23:04
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So is the linux client workable already? :P

The amount of stuff to install and download put me off when I saw it.
A nice .deb package would be nice...
Or at least a bundle with just the executable in it.
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  #218  
Old 2009-08-30, 23:59
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Hi there,

As I promised here is a new release of the Lbanet v0.45: http://www.mediafire.com/?xjgyj4zuu2u

I did not updated the images and musics, so you can still find them here if you do not have them:
images: http://www.mediafire.com/?lcwnqezdctn
musics: http://www.mediafire.com/?5zkmmojknoc

Content:
  • added 3 new types of rendered objects:
    • sprites from static images (jpg, png, bmp)
    • avi videos renderer
    • 3d model renderer (from m3ds files)
  • added a lot of new entities
    • doors
    • switchs
    • lifts
    • different type of exits
All islands are not yet populated with those entities, but if you want to check the progress the citadel island is the most populated one.

If you want to have a exemple of video renderer you can go to the prison of citadel island.
For an example of 3d model, check the cat in twinsen house ;-)
For an example of switch, again please check the citadel prison.
For an example of lift, check the entrance to citadel sewer.

Enjoy!

Rincevent

PS: I have also been working on an editor to easyly add entities to the maps. I have a working version already, but I will not release it for now as it is not really stable.



PS2: for a linux version since actually very few people seems to be interested by it (up to now nobody really tested the version I uploaded last time) I am not going to update it regularly. It takes me quite some time to do so and I prefer to spend this time in adding new content to the game. But in anycase I am still planning to have a linux version of the game, it is just not a top priority for now.
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Last edited by Rincevent_123; 2009-08-31 at 00:54.
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  #219  
Old 2009-08-31, 00:05
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Well following the linux install process looks like figuring out an ancient treasure map, so no wonder no one's tested it .
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  #220  
Old 2009-09-02, 01:20
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Rincevent_123 Rincevent_123 is offline
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Hi again,

I made some change on the server part so I am releasing a small game patch to make things work again correctly
on the client side: http://www.mediafire.com/?1mnmygdin0c

With this patch I also added an option in order to choose between perspective view and normal isometric view, please check that under option/video.

Note that even if the isometric view will remove the object distortion and most of the holes, some display glitches will still be present.
So now you will be able to play with a view pretty similar to the original game but it is still not perfect!

Enjoy!

Rincevent
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  #221  
Old 2009-09-02, 21:47
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Here's a video for everybody to show a crazy elevator bug we came across recently. It has already been fixed but I recorded it for you to see. With the video you also get a glimpse of the LBANet Editor!
http://www.youtube.com/watch?v=ORhnodeSee4
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  #222  
Old 2009-09-03, 20:51
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Rincevent_123 Rincevent_123 is offline
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Hi guys,

I have great news:

Thanks to Link we now have a dedicated server running for Lbanet. This mean you now will be able to connect 24/24h 7/7days
So a great thanks to Link who made this possible!


In order to connect to the new server please download the attached file and unpack it into your lbanet directory.


Enjoy!

Rincevent



PS: now that we have a real server I am actively looking for a talented web designer to create a small web page for the game. So if you know somebody who could be interested please let me know!
Attached Files
File Type: zip config.zip‎ (353 Bytes, 111 views)
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  #223  
Old 2009-09-03, 21:52
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There seems to be a problem. When I try to log in, the game exits.
Then, when I try it again, it says my nickname is already in use on the server.

So it logs me on, but quits the game, I guess.
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  #224  
Old 2009-09-03, 22:00
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It seems that the server was having some issues.
Try again it should work now.
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  #225  
Old 2009-09-05, 03:36
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just dled and ran it... well the readme says " 2- enter any nickname/ password when asked"
i entered Drelnor and a password ( need i say it?) and then it said that my ID/password was incorrect
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