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LBA: Lupin Island Destiny A game made on the LBA 1 engine. |
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#51
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Oh I see. I have that problem often enough myself. All those grids with trees ripped in half.
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#52
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#53
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Well you can certainly make some nice looking grids!
Is it fully tested for bugs? The only bad thing is that thing at the top, going out the back... Looks a little bit odd. On a side note, what kind of a place is that? |
#54
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Tested for bugs
![]() I don't even think they got to the scripting. I think the outdoor grid should have barriers near the edges except for where you can change scene. Also, the room has a weird-placed bottle between two desks. And as kitarii asked; what is it, a pubrary ![]()
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#55
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I think these grids look great, Agustin. If you continue working like this, the LID project will surely have a great deal of scenes. Make moar!
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#56
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It's quite easy to make a grid that looks right in a picture, but the floor might be uneven or too high and it will seem like there is an invisible wall there, for example. Everything needs to be tested! I see now the picture was titled Maritime Museum, but it doesn't look like much of a museum, especially with the bar thing. Also I think the carpet should go in front of the bar, and they probably wouldn't leave the barrels out, unless they're neccessary for a quest!
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#57
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It is a maritime museum, look:
1 floor: Cafe 2 floor: Books and info 3 floor: Pictures of wierd things and *SPOILER* A secret passage And outside of the building you can see a shark on the roof ![]() Thanks for the comments. I will submit more with the time. The first scene is where Twinsen's house will be, guess witch one. Hehehe.
__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#58
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Here is another grid made by me
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__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#59
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It's nice but it looks a bit flat.
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#60
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Flat? You mean I need to fill it a bit?
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#61
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No, there's no height difference, no small hills or anything, considering it's a quite open space.
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#62
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Quote:
The new scene is okay, it looks familar though... |
#63
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OK then it will be a Maritime Cafe-Library
![]() To Kobold --> Ahh, you were talking of elevation. Ok I will fix it. To Kitarii --> Familiar? What makes you think it is familiar?
__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#64
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Nice work augustin!
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There is no spoon, just a fork ![]() Listen to my band's EP on one of the following links! ![]() Check it out: https://soundcloud.com/inglorious-da...orious-days-ep http://ingloriousdays.bandcamp.com/ http://open.spotify.com/album/3C1idn10yT06VK0qPiusku |
#65
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Quote:
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__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#66
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I feel like I've seen it before, I don't know why.
Obviously I know it's not from LBA1, maybe it's used on another mod project? |
#67
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Quote:
It's a lot more trouble to add all the actors (people walking, doors), all the events (for example that a door should open when you approach it). But of course, you're right as well, it's important that every detail is perfect for the game to become as fun as possible. The most recent island reminds me of peg leg street. Maybe you think like that too kitarii?
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#68
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I'm finding it hard to explain what I mean, just trust me.
![]() And yes I see the similarity with Peg Leg Street, but no I feel like I've seen that actual scene before... Probably just some weird de ja vu. |
#69
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Quote:
Agustin (or Necdilzor, which sounds awesome by the way), it's looking great. As said before though, I also suggest putting perimeter fences and elevation, but I'm sure they'll look less bland with actors in it.
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This statement is false It's a paradox, stupid! ~ Check out the new front page! ~
Last edited by Torch; 2008-07-28 at 16:40. |
#70
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Thanks for the comments, I'm really glad that you guys like my work. All this scenes are extracted directly from my head, I don't copy works from other people, maybe it's very similar, but no, I did it myself and I start with one brick and finish with the whole grid. Sometimes I get inspired by the LBA music, it's true that it gives you the mood to work. I'll try to make the grid better by following your suggestions, but school started again today and it will be a little more dificult to work for the project. Anyway, I'm so good at school that I don't need to study most of the times
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__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#71
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You want it, you got it: http://www.mediafire.com/upload_comp...id=2j2tjmuzy0i
Here are the fixed ones. Hope you like them, and please go on commenting! I need your help to make them even better.
__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#72
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That page doesn't seem to come up with anything?
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#74
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Fixed, I'm sorry that I disappointed you:
1.http://www.mediafire.com/imageview.p...mouabo&thumb=4 2.http://www.mediafire.com/imageview.p...boghtt&thumb=4 Please tell me what you think.
__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#75
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Nice changes.
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