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#26
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You are doing a good job already, thank you!
![]() I really look forward to your next releases. Can you mind telling me step-by-step what you did for the camera positions in Blender? If I can get this working, I'll start re-modeling meshes over the boxes and render the scene with textures, materials, and even dynamic lights. AITD will feel much more believable, but the resolution will still be low.
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I am a Quetch. However, I am a Mr. Quetch. |
#27
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The crash is when reading the camera zones info. It seems to be a bug in FITD. These data are not used for now in the export.
- When importing the collada file in Blender you already have all the cameras. - Select one and press <ctrl>+<numpad 0> to seen what the camera sees. - Set the render resolution to 320*240 (or anything else with the same 4/3 ratio). - Set a background image https://en.wikibooks.org/wiki/Blende...kground_Images - you can improve camera clipping |
#28
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Hi!
Here is a new version of the editor: http://jmimu.free.fr/AITD_PakEdit/AI..._win_v0.04.zip Collada file can be imported to alter hardCols and sceZones (more info in README.md). |
#29
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Quote:
![]() May I ask what the hardCols and sceZones are? Are those programs you made for the Collada files? Or no?
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#30
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No, HardCols and SceZones are parts of AITD's rooms.
HardCols are the boxes that represent the obstacles. SceZones are areas on the floor, like the carpet in the attic, that may represent an event trigger, like a different step sound. |
#31
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Still making progress at all? How's it going?
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#32
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Hi, I'm working on background overlay modification, the last thing needed to be able to add or remove obstacles in rooms.
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#33
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Nice work, Tigrou!
![]() Thanks for the extra information. It's nice that you have something to say for every file in the game - helps a lot. Those extra programs are also nice. Do you know if there is a way to export the models from the game to a usable format today like *.3ds or *.obj? As far as the sounds are concerned, I've only ever heard one play at a single time. Like what you were saying about the priority file, some sounds will play over others if they need to be heard. I've noticed that when fighting an enemy you will hear the slap every time. ![]()
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#34
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@MrQuetch : i don't know what happened to my previous message, it just disappeared. So I re-post it :
I have been working on AITD engine over the last years so I think I can help. Here is some info about files used in the game (from a note that I wrote previously) : Quote:
Free In the Dark (i'm not the original author): you already know about this one. My repository is a fork from somaen. I have made some bugs fixes. Room viewer : A tool that I made mainly for speedrunning. Among many things, it allows to view room colliders, camera areas and 3D models / animation. QuickBMS : a tool to extract the PAK files from the game. To use with this script Last edited by Tigrou; 2017-10-14 at 02:40. |
#35
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Still, thank you. That is strange because I remember your post was here before vividly. The fact that you had to repost your message is rather strange.
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#36
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Hi,
Thank you Tigrou for the information, it's great to have you here! I've looked at room viewer, but I'm using wine and have no text displayed. How did you find out the data formats? |
#37
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Any good luck still?
Hope you're doing alright. ![]()
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#38
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Quote:
![]()
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#39
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Have a look st the FITD, free in the dark. You should be able to see the code in the residualvm.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#40
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I've never used ResidualVm before. But, I have looked at it a bit. Is there a release for Win64? I've noticed there are only Win32.
__________________
I am a Quetch. However, I am a Mr. Quetch. |
#41
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I believe they only have win32 version, 64bit version available on ubuntu
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#42
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Sorry for reviving this post but ...
It’s a shame nothing came to fruition on this. I have always wanted to make models that are authentic to the original series with similar tools they used back in the day. Any new info come out about this that I can’t seem to find on here in regards to a model editor or application to at least get the same look?
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#43
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There are no fully completed tools like we have for LBA.
But here are few things available in github that people can use it to create them. Search for FITD (free in the dark) and few things will pop.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
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Tags |
aitd, editor, fitd, pak |
Thread Tools | |
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Thread | Thread Starter | Forum | Replies | Last Post |
About the editor | Mazaka151 | LbaNet | 0 | 2011-01-26 18:05 |
All-in-one editor, etc? | ContiX | LBA Modifications - General | 16 | 2006-09-13 02:27 |
LBA Savegame Editor (new one) | Master Cheater | Dear moderators | 5 | 2003-12-06 20:19 |
The Two Dreams about the one Dark Tower and the one Dark Lord. | Gustav Sweden | Off topic | 7 | 2003-01-09 22:34 |
Editor | soccerdan2002 | General | 1 | 2002-07-26 17:59 |