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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #1  
Old 2007-12-24, 20:57
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hobmoblin hobmoblin is offline
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Frozen Star

For the past couple of months I've been working on a little game. It's a really simple and it's nothing compared to .TakaM's 2D platformer though. It's made in Multimedia Fushion 2 because I just don't have to time or knowledge to make my own game engine.

The idea came to me when I was thinking about LBA and 2D platformers (but not about merging the 2 together). I had recently also played Cave Story briefly which you can probably tell from the screen shots.

Anyway, I can't think of much else to say about it so I'll just post a link to my site.

http://thegnarlypanda.co.uk/home/ind...&c=1&tb=1&pb=1
(thats the demo download)

This is just a little demo to show what it can do, which evidently is not a lot.

[Screenshots]



http://www.thegnarlypanda.co.uk/images/playerhouse1.png [a little too big for here I think, it's out of date anyway]


Tell me what you think.
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  #2  
Old 2007-12-24, 21:24
ChaosFish ChaosFish is offline
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Cool! The graphics style are same as Cave Story, which I loved.
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  #3  
Old 2007-12-24, 21:33
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Thats mainly due to the fact that I am not very good at drawing. I decided to keep them simple.
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  #4  
Old 2007-12-24, 21:34
ChaosFish ChaosFish is offline
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Doesn't matter, it still looks awesome.
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  #5  
Old 2007-12-24, 22:42
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Why thank you. Did you try out the demo?
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  #6  
Old 2007-12-25, 00:12
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well, I can't jump, are you supposed to be able to do that?, I'm running from a virtual machine...
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  #7  
Old 2007-12-25, 00:58
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nice but the jump is kinda laggy, u can jump onto a wall and get stuck and then get higher and higher by clinching to the wall I fell out of the screen down in the white things
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  #8  
Old 2007-12-25, 20:19
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WOW !!! cool a new game if u want me to make a full game in gamemaker, using your sprites ( only if u want ), I am available anytime also, Twinsen and the door have something 'wrong' in them: the black outline !!! get rid of it look for a darker shade of the nearby color: example a pinkish brown for Twinsen's head and a dark brown for the door ( outlines for both ) as for the game, the jump system has much to improve cause at the moment u can get stuck in the walls when u touch them in midair check the collision system and either make it a sliding or a simple ( stopping ) collision mode as for the rest ... I LOVE IT
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Last edited by Quetch; 2007-12-25 at 20:25.
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  #9  
Old 2007-12-25, 20:32
ChaosFish ChaosFish is offline
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I tried the demo now. Didn't really go all through it - so all I have to say is: 1. it looks promising, 2. the controls are still awkward.
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  #10  
Old 2007-12-25, 20:38
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yeah well the most common thing when u start making games is that u make the ground-based collision system but you neglect what happens when u hit objects while in the air later on, when he will try and take care of this aspect, he will try to also make a collision system for the air thing .... WRONG !!! hobmoblin: making 2 separate collision systems is the worst thing u could ever do so DON'T try and make a universal collision system : make it so that you take into consideration EVERY possible collision, exclude the ones that repeat themselves ( which are basically the same ), stick only to the basis, make it as simple as possible ( also effective ), and once you have it done, let it take care of EVERYTHING for the rest of the game ... wanting to program every situation separately is, as I said, the worst thing you could do, trust me cheers
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  #11  
Old 2007-12-25, 21:25
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the air collision is cool
you can climb on anything
it's like the jump and save bug
but it's bad when you get out of the scene like me
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  #12  
Old 2007-12-25, 23:05
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Really nice I am still searching for the controls though. How do I give the items to that little other guy?
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  #13  
Old 2007-12-25, 23:58
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-> Enter
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  #14  
Old 2007-12-26, 00:30
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How do I darn jump?!??!?!
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  #15  
Old 2007-12-26, 00:36
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try to press Z (or y belongs on your keyboard)
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  #16  
Old 2007-12-26, 12:01
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Thanks for the feedback guys!

I know about the getting-stuck-in-things-when-jumping problem. You can get out the scene because I used to have a wall around it but took it away hoping no one would be able to get out, obviously I was wrong.

I think the reason you get stuck in things when you jump is because of Multimedia Fushion 2's default platform movement thing. In the end I'm going to code my own, unless I can sort it out somehow.

Chaosfish --> Fixing the controls is now my number 1 priority.

LBAWinOwns --> Z is jump, I haven't tested it on a virtual machine but I guess it should work the same.

Zerath^ --> What do you mean by the jump is laggy? Do you mean when you press Z it takes a moment to actually jump rather than being instant? Or are you referring to the wall clinging?

Quetch --> The character and the door have black outlines because, well I don't actually know why. The door was one of the first things I drew for this so that might be why, and I guess it's around the characters head because I wanted him to stand out a bit more against the background.

leoboe --> I'm going to have to try jump out the scene now, was it on the far right of the map? or at the top above the house?

Kurck --> It should be enter once you've got them all.

Thanks again for trying it out, it is greatly appreciated. Did anyone try out the computer in the players house, or the PDA (Press Q on the main map)? It doesn't do much at the moment except a checklist for the first quest.

I'll release another little demo once I've fixed the movement and added more to do.
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  #17  
Old 2007-12-26, 13:34
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Quote:
Originally Posted by hobmoblin View Post
Thanks for the feedback guys!
Zerath^ --> What do you mean by the jump is laggy? Do you mean when you press Z it takes a moment to actually jump rather than being instant? Or are you referring to the wall clinging?
Im referring to the wall clinging
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Listen to my band's EP on one of the following links!

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http://ingloriousdays.bandcamp.com/
http://open.spotify.com/album/3C1idn10yT06VK0qPiusku
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  #18  
Old 2007-12-26, 14:27
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Quote:
Originally Posted by Zerath^ View Post
Im referring to the wall clinging

Ah right. I never really notice it any more, I guess thats because I deliberatly try to avoid it happening to me. There are some parts in the level where you can jump and your head can get stuck to the platform above you and you can slide along.
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  #19  
Old 2007-12-26, 14:53
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It's on the right side

but I also tried it above the house... it seems not to work the jump-bug isn't able to be done there

EDIT: ok retried it
it is possible to do it above the house, too.

Last edited by leoboe; 2007-12-26 at 15:26.
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  #20  
Old 2007-12-27, 13:04
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Since yesterday I've been working on fixing the movement. At first I thought I'd have to start coding my own custom movement engine but I found a way around the wall clinging/climbing/sticking to obstacles.

Apparently this problem has been around since the first iteration of klik n play and they still haven't managed to fix it. The simple way around it I have worked out is to have a collision box around the player that checks to see if there is an obstacle before the player hits it. For some reason this works.

I honestly thought it would be harder to work out than that.
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  #21  
Old 2007-12-27, 13:33
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hobmoblin: I don't quite understand what u did but this is what you should do ( if u didn't already ): make a collision box around Twinsen ( rectangle ) and check for this type of events:

If leftarrow_press then
if twinsen.x+5 ( 5 pixels or how many u want, ahead twinsen ) is free ( no object is there ) then move

Basically what it does is check to see if it is possible to move and only then take the necessary action
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  #22  
Old 2007-12-27, 15:02
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Quote:
Originally Posted by Quetch View Post
hobmoblin: I don't quite understand what u did but this is what you should do ( if u didn't already ): make a collision box around Twinsen ( rectangle ) and check for this type of events:

If leftarrow_press then
if twinsen.x+5 ( 5 pixels or how many u want, ahead twinsen ) is free ( no object is there ) then move

Basically what it does is check to see if it is possible to move and only then take the necessary action
That is basically what I have done, except that instead of one rectangle around the character I have four lines bordering him, one for the top of him, one for his feet, one for right and one for left. I did try it with one box but it didn't work too well.

Do you use MMF2?
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  #23  
Old 2007-12-27, 20:03
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no, I don't use MMF2, I use other gaming languages but what I've told you applies to EVERY possible programming language as they have used it since the early 80's up until now feel free to ask if u encounter other problems
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  #24  
Old 2008-01-24, 11:12
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New Demo.

So over the last month I've been slowly working on the game. There are no new areas to goto since the last demo but I have pretty much fixed all the bugs that were in it.

Movement Controls:

Left and Right arrow are to move.
Up arrow is the use key.
Q brings up the PDA if you are on the town map.
Z is jump and select.

Computer Controls:

Left Click is select.
Double Left Click on a window to move it around, Single Left click to select position.
Right Click a window or it's taskbar icon to close.
Z is Shutdown.



The new features are:

New computer system.
New Health system.
Save System.
And I guess it's a feature, you can't get stuck in walls anymore.

Please let me know what you think.


Download


kisses.
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  #25  
Old 2008-01-24, 13:20
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u still have a bug: try jumping when there's a block over ur head
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