Go Back   the Magicball Network > Forums > MBN Main Forums > Off topic
Buy LBA1/Relentless from GOG.com Buy LBA1/Relentless from DotEmu Buy LBA2/Twinsen's Odyssey from DotEmu Buy LBA2/Twinsen's Odyssey from GOG.com Buy Little big Adventure from GOG.com or DotEmu Buy Little big Adventure 2 from DotEmu or GOG.com

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Off topic General off-topic chat goes in here.

Reply
 
Thread Tools
  #26  
Old 2007-06-09, 15:23
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,836
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
next gen is a stupid term anyway.
Nintendos next console should be the Vi also.

Quote:
Physics doesn't have to be clearly visible in a game, it doesn't have to be a game element.
Dosnt have to be, but its worth more then graphics, imo.

Apperently the first mario brothers game was developed without any sprites, they got the movement, the curve of the jump, the turtle shells ect They got all that working first, then they filled in the graphics artwards.

Even going back to the first (specificaly designed) game, SpaceWar, it was very heavily based on physics. The moment of the ships and the gravity well at the center was what provided the gameplay.

Now days the vaste majority of games are no more advanced or unique physics wise then the games that come before them.
The physics and playmechcanics are normaly identical only with the "skin" of the game (graphics, sound) being new.

A little well implimented physics could really put a fresh spin on some games.
Heck, it dosnt even have to be real physics.
The great thing about virtual worlds is we can make our own laws.

For instance, the Half Life ; Portols game is looking very interesting to me.
(also apperently quite funny , as its written by some of the Physconauts team).

Another game Id like to see is a FPS where the lazer beams follow curved arcs and bounce. Stupid? yes.
But it would at least give some freshness of the mounds of utterly dull FPSs.
People would have to think about aiming more.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
Reply

Tags
games, videogames

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Quotes from Game Industry People!! xesf General 10 2007-05-03 15:07
Best OS for retro gaming... haz0r Off topic 40 2006-10-04 13:31
Music & Movie industry interested in hijacking data retention duty Atresica Off topic 18 2005-12-15 13:18
The state of the music industry. CS2x Off topic 22 2003-02-21 22:48
Is gaming a form of art? CS2x Off topic 11 2002-05-20 22:42


All times are GMT +2. The time now is 22:54.


News Feed
Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2019, the Magicball Network