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LBA3D A fan game based on the LBA Games. [homepage]

 
 
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  #1  
Old 2002-12-11, 18:33
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Xakep_INC Xakep_INC is offline
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LBE Tech Demo Coming Soon

I know you are tired from all these LBE code little rip-offs. So i decided to make a demo of my current progress.

Expected Features(The ones marked with * are under construction):

Particles
Custom Level Format
Basic Events and Conversations
Projected Shadows
Different Twinsen Modes
Enviroment Mapping
Model Loading + Animation
3rd/1st Person Camera
A Console
Bump Mapping
Mipmapping
Multi Texturing
Collision Detection
High Polygonal Water * (IT JUST ROCKS (EVER SAW NOLF2????)
Cel-Shading Option * (Currently Works Only With nVIDIA Cards, Tryig to make with Emulation too!)

Have Fun Waiting!!!

P.S
To release that demo i NEED a good model+texture of:

Twinsen Model
2 Other Characters Models
1 Interior Scene
1 Island

Last edited by Xakep_INC; 2002-12-11 at 20:42.
  #2  
Old 2002-12-12, 10:57
Gemini Gemini is offline
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Cool...

Well, I cannot help sory.
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  #3  
Old 2002-12-12, 12:29
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Sounds Cool
Make sure to include abilities to turn off some of those cool features for those with crapy pcs
--
hmz..you can use the Twinsen/Zoe model from LBAball ("idle.x" "walk.x", direct X format).
But its very low poly, and only has a basic walk animation.
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  #4  
Old 2002-12-12, 16:42
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I cant wait to see it

Well, you could take my house model...400 000 polygons at least....erhm

Well for the characters take some of the RMP maybe, like elves, soldiers...
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  #5  
Old 2002-12-12, 20:46
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A little screen, of my expiriments...
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  #6  
Old 2002-12-12, 20:47
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This is kind of lava-ish.
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  #7  
Old 2002-12-12, 21:03
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Hmz...almost like 3DS Max's Reactor Plug-in.
Cant wait for a real time demo.
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  #8  
Old 2002-12-13, 13:26
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you can use the lba dmones if you want that gives you 2 characters i also have two more that are not on the site if you want themi cant help with the maps sorry

btw very nice work
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  #9  
Old 2002-12-13, 14:10
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Quote:
Originally posted by Darkflame
Hmz...almost like 3DS Max's Reactor Plug-in.
Cant wait for a real time demo.
Reactor can simulate water? i thought it works only with physics and stuff...
  #10  
Old 2002-12-13, 14:30
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Wow, this is looking really promising, can't wait

Yeah I thought Reactor simulted soft bodies/blobs etc.?

I don't think there is any properly completed island yet, but you could use my Citadel harbour or Lupin Bourg, but like FP said, these scenes are incredible high poly :P

Darkflame> Speaking of lba ball, you said you'd give me the code for the ball physics you used. You said 'keep pestering me.'
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Link 1: kaderoboy - Deviantart (changed) (Added 18/12/02)
Link 2: Darkflame - Renderosity (Added 18/12/02)
Link 3: Fireball2k - Deviantart (Added 18/12/02)
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  #11  
Old 2002-12-13, 15:05
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well, you have too, Im at my parents and dont have the code here.
Pester me in a few weeks
--
Reactor can do water, when you think about it water is the ultimate "softbody"
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  #12  
Old 2002-12-13, 15:21
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Quote:
Originally posted by Firephoenix
I cant wait to see it

Well, you could take my house model...400 000 polygons at least....erhm

Well for the characters take some of the RMP maybe, like elves, soldiers...
Ok, give me your house model...
  #13  
Old 2002-12-13, 21:15
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You're jocking arent you ? It's not at all finished but already is 400 000+ polygons ! It takes 10 seconds to render whereas there are no effects or evoluated textures at all !
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  #14  
Old 2002-12-14, 15:24
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I'll reduce the polygon count :/
  #15  
Old 2002-12-18, 16:23
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very nice work Xakep
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  #16  
Old 2002-12-29, 18:03
limE limE is offline
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i have a pretty nice, Rigged!!, model of twinsen if you want one

i´ll attach a pic of it
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  #17  
Old 2003-01-02, 16:32
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all i can say is: hotness. There i said it
but really, very good job!
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  #18  
Old 2003-01-02, 20:25
limE limE is offline
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Hmm, I´m actually going to make a new model of him, this one was lousy when I got to the animation part of it.

If nothing stops me i´m going to make some ears also...

/limE
 

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