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#1
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LBA File Information website launched
If you're one of these people who can't just settle for playing their favorite game, but have to understand how it works and how to modify it - this news is for you.
LBA File Information is there to be the source of information on everything and anything related to the technical aspect of both LBA games. The new site has been developed by Zink and is based on the old LBA File Info project by ChaosFish. It is designed to be user friendly and easy to comprehend, even if you don't know squat about programming and software development. You'll find information about all the programs that you can use to modify the games. If you're really hard core, even technical specifications of the formats the games use. But the coolest feature of this site is the information about all the entries of all the packages of the games. The site still doesn't have all the information of all the files; but anyone can just submit any information that's missing using the right form. An administrator will add it to the site along with credits to the submitter. More information (which we already have) will be added to the site in the next couple of days. For any other discussions about LBA moding, the MBN's LBA Modifications forum is still there waiting for you! Last edited by elmuerte; 2007-07-03 at 21:12. |
#3
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Yeah, it's definitely still in action.
Thanks El for correcting my grammar ![]()
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#4
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At last, after 3 years of development with one almost complete rewrite of the engine somewhere along the way, it's finally there
![]() It's not finished though, I plan to add many more features to the engine in the future ![]()
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#5
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Quote:
512*256 I think always are using the Main palette, and exist in only LBA2 I think.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#6
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LBAWinOwns is right
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#7
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Corrected, thanks
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#8
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#9
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Exactly! That entry in this file is the exact same as the entry 122.
Btw, I though we would wait a bit till have more information to release ![]() Well I still have the File3D specification unfinished there.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#10
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It is pretty common and imo good that the logo in top left corner is clickable and that it leads to the start page.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#12
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I just realized we didn't give El Muerte credits for starting the original file information project (with LBADeCOMP). Oops. Sorry!
Fixed That. (wasn't really sure what to link to in your contact though)
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#13
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I'm guessing it couldn't hurt. Made the logo clickable, ok by everyone?
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#14
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Alexfont, don't worry, it was just too much time under construction to wait more, since the engine was ready to release. You can add that info later.
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#15
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Great stuff! * Homeless cheers
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#16
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Ahh! This is all too complicated for me.. all these wierd names and files..
Still, it looks good.. if I had a clue what everything ment I suppose it would be useful ![]() It seems there are a lot of other LBA websites, it's great that everybody is keeping LBA alive! |
#17
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Nice! Heh, I'm really liking the mod tools and stuff, but you don't reckon you'd be able to make a downloadable version with all the info from the archives on the LBA '.HQR' stuff in a single file? That'd be handy.
Also, I think it would help if you could (not straight away, make it a work-in-progress) make a modding tutorial on the sites.
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#18
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There's no way to download the information from the site right now, but you can still download an outdated version here.
LBitA has a few tutorials.
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#19
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Quote:
![]() edit: also, note the "*" and "x" ![]() edit2: Ops, just found "correct info" button at down of the site. I'll use that instead from now and on.
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#20
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I think, that the site should also specify the names of the three compression algorithms:
0 = Store (no compression); 1 = LZSS; 2 = LZMIT. These are the original names of the three LBA compression algorithms. ![]()
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Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#21
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Lol, what is the source for these 'original names'
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LBA Image Creator project (image by leoboe! ![]() Get the Jump-Save-Bug graphically explained here |
#22
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Maybe it's the Japanese version, the one which had this outsourced material.
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#23
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If you're talking about LZSS/LZMIT, I'm pretty sure these are common compression methods and aren't "original" or anything.
(at least I think so..) [edit] I should read better. Sorry, erase that..
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#24
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- LBAWinOwns: The original LBA compression, and de-compression, codes?
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Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#25
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Fishos, OBras means that LBA decompression algorithms are based in those methods, so each decompression type have its own name. They (Adeline) also mention this in their source code.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
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