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General The general chatting goes on in here. That means talk about the LBA games and its world.

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  #1  
Old 2008-04-11, 23:27
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Twinsun Augmented LBA2

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  #2  
Old 2008-04-11, 23:31
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Woo! But I don't have a webcam. If I had one I would also buy goggles and attach them to walk around in an augmented world. (wait, this sentence didn't make sense)

Anyway, AR is coming. The day is (bzzbzz) near. Muhahahahahahahahahahahahaha.
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  #3  
Old 2008-04-11, 23:40
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hmm I don't get it ... what does it do ??? I understand it's some sort of an optical illusion using fake angles but I really don't understand how it works ... I mean what is the final result ??? damn I don't have a webcame anymore
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  #4  
Old 2008-04-12, 00:39
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hmm I don't get it ... what does it do ??? I understand it's some sort of an optical illusion using fake angles but I really don't understand how it works ... I mean what is the final result ??? damn I don't have a webcame anymore
It projects a picture on your screen, wich stands directly on the plaque. YOu can view it from different angles by simply moving the camera or the plaque.

Also, awesome

Twinsen and Dinofly on my floor(crappy cam).
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  #5  
Old 2008-04-12, 03:05
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Sweet stuff!

thanks

forgoten how to effectifly rename Zip files lol stupit windows.
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  #6  
Old 2008-04-12, 08:49
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ahhh now me gets it
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  #7  
Old 2008-04-12, 11:06
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Awesome! Pitty I don't have a webcam either to try this out.
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  #8  
Old 2008-04-12, 11:22
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anyway, I got how this works ... after you cut out the paper provided by the PDF, the software detects it if you have it in front of the webcam, thus masking it with the fake 3D models ... also the rotation is possible because you actually rotate the camera around the paper or the paper in front of the camera and because the software automatically updates the rotation angles, the illusion is created very neat idea !!!
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  #9  
Old 2008-04-12, 11:50
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Here is a very cool example from a handheld console that completely bombed. http://www.youtube.com/watch?v=Lfp8id6bpDU
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  #10  
Old 2008-04-12, 12:32
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Yeah, tis a pitty, The Gizmondo had a lot of potential with AR, but they failed to market that unique saleing point. (especialy as you can extrapolate motion from the camera...thus also letting games have tilt-senseing).
==
*goes to try app*
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  #11  
Old 2008-04-12, 13:28
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correct.
Unless you have a video capture card and a video camera
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  #12  
Old 2008-04-12, 14:55
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Wow coool Works great
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  #13  
Old 2008-04-12, 15:13
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arg...drat..out of printer ink >_<
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  #14  
Old 2008-04-12, 16:41
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hehe it didn't worked with my webcam so I took the Video-cam of my dad
nice effect though it's a bit laggy
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  #15  
Old 2008-04-12, 19:23
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One possible error;

One bug in AR toolkit based stuff is that it takes the first video-input device on your system.
So if you have a video capture card and a webcam, it often takes the capture card but not the webcam >_<

You can get around this by disableing the capture card in hardware manager before loading.
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  #16  
Old 2008-04-12, 20:29
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How much resources does this kind of thing take? Surely they could write a program for the iPhone...
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  #17  
Old 2008-04-12, 20:30
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No that wasn't the problem
It showed the right video input but didn't put the models in neither the right ones nor the LBA ones.
I reinstalled and tried it with my dad's cam and then it suddenly worked
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  #18  
Old 2008-04-13, 03:22
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Ooh! This is spiffy. Great find. And nice modification! Very... forum-appropriate? xP

Funfrock would love this. He could FINALLY hold the world in his hands! *cue maniacal laughter*
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  #19  
Old 2008-04-13, 22:28
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very cool ^^ iv got the whole world in my hands
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  #20  
Old 2008-04-14, 00:00
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Very cool.
Purhapes we need to make physical base's for the vertical holomap, to make it more accurate
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  #21  
Old 2008-04-14, 00:54
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What do you mean by physical base's ?
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  #22  
Old 2008-04-14, 11:47
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What do you mean by physical base's ?
That the brown base thing below the globe thing will be real, and only the globe will be augmented. Just like Holomap is supposed to be.
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  #23  
Old 2008-04-14, 11:54
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Oh right, and it should be somehow interactive... Maybe I'll do that someday with the ARToolKit... But not today, I need to focus on the chat program.
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  #24  
Old 2008-04-14, 21:51
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Mmm... i messed up the extensions so now windows thinks the *.mesh thingies are to be opend in Cinema4d but i dont seem to be able to get the default "unknown program" setting back.

---> So now the whole thing won't work anymore...

How to fix this? or what is the correct prog to open *.mesh with?
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  #25  
Old 2008-04-14, 22:27
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How come it can't work ? The mesh files are supposed to be inside the .dat archives anyway (which are in fact zip files with a *.dat extension).
There is no correct prog to open the *.mesh. It's Ogre's model format so every game/application using the Ogre engine can potentially load *.mesh files.
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