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#1
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Prequengine v0.1.3 win32 beta released
New windows version of the engine released. It fixes some important bugs left on the previous version and also adds missing script features. The TODO feature list is getting shorter.
If you find any bugs, please report them here: http://code.google.com/p/twin-e/issues/list The engine can be downloaded here: https://code.google.com/p/twin-e/downloads/list Changes in this version: Quote:
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website Last edited by Kitarii; 2013-04-29 at 22:45. |
#2
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Quote:
![]() please re-up ![]() |
#3
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#4
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Would it be possible to get support for the Japanese font in this engine? The character set is basically standard Japanese Shift-JIS, and the font seems to be a standard 24x24 bitmap fonts.
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#5
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It's an open source project you know... Usually in those cases, if someone (a programmer) wants a particular feature, he implements it himself
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#6
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The correct link its https://code.google.com/p/twin-e/downloads/list
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#7
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Kickstarter
Why not use Kickstarter to fund a third installment of Little Big Adventure?
Cheers, Sizzle |
#8
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Quote:
![]() ![]() ![]() Why did no one have this idea before? I'm sure that if we spread this throughout the whole LBA community (other forums, websites, social networks) this will surely work out! There are so many fans out there that this is ought to work ![]() |
#9
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*not sure if sarcasm*
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#10
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It isn't. I've seen many kickstarts work out pretty well before and I think LBA has some real potential. Am I weird today? People seem to be misunderstanding me a lot
![]() I'm just leaving for the day then lol |
#11
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Quote:
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#12
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But now we have a plataform to do so, no? The whole problem are, I guess, the copyrights, which I'm not sure where are standing at this moment. But I guess again that's just another LBA3 dream lol
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#13
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I just don't think it's realistic. But if you are inclined to get it working, by all means.
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#14
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Again, the problem would be the the copyrights. I, at least, am sure that we Wouldn't be able to make any big game without having permission from whoever has the copyright, and that seems higly improbable. So yea, its totaly unrealistic
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Thread | Thread Starter | Forum | Replies | Last Post |
LbaWin 0.8.1 Beta released | elmuerte | News | 19 | 2017-09-02 08:55 |
Prequengine v0.1.2 win32 beta released | xesf | TwinEngine | 19 | 2013-04-13 16:29 |
Prequengine Beta v0.1.1 win32 (updated 13.02.2010) | xesf | News | 31 | 2010-02-16 16:10 |
Prequengine Progress | xesf | TwinEngine | 126 | 2009-12-16 01:27 |