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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #1  
Old 2017-06-03, 21:44
MonsieurKakis MonsieurKakis is offline
Magic Level: Yellow Ball
 
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A Little Adventure

Hello everyone,
I'd like to show you a project I've been working on since a few month, it's kind of a lba prequel/spin-off. The story takes place before lba1, on the future "rebellion island"...and tells how it become the rebellion island (spoiler : no Twinsen involve).
The project is almost over, I just need to do some optimisation and correct some bugs and my terrible english...
For the technical aspect, I use the sounds, models and animations of lba1 (couldn't find a way to export those of lba2).

Tell me what you think !

Here's a preview :
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  #2  
Old 2017-06-03, 21:52
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MevX MevX is offline
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THIS LOOKS SUPER COOL!!

I'm definately digging the art style here. It looks like a modern version of what LBA 1 would look like today, but with a simple twist like you'd see with one of those modern art games. This is WAY too cool.

I'm would expand my thoughts on the preview some more, but i'm just busy at the moment. But this looks fantastic! I would love to get my hand on it, or help in anyway.

Edit: I WANT THAT MACHINE GUN
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Citadel Island in Unity
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Last edited by MevX; 2017-06-03 at 23:19.
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  #3  
Old 2017-06-03, 21:54
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MevX MevX is offline
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What kind of engine is this?
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Citadel Island in Unity
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  #4  
Old 2017-06-03, 22:10
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Floppy Floppy is offline
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That's amazing!!
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  #5  
Old 2017-06-04, 00:34
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HOLY COW! This is absolutely fascinating. I can't help but echo the sentiment of loving this art style you're going for, it really blends perfectly with the original models.

I'm hyped.
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Last edited by Homeless; 2017-06-05 at 13:08.
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  #6  
Old 2017-06-04, 01:29
MonsieurKakis MonsieurKakis is offline
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Glad you love the art style!
About the engine, it's custom made with directx and c++. It was kind of a bad choice when I think about it...(a real struggle to have enough fps, even with the low poly count...)
I have a question related to the game story (not so important, but...):
In lba1, you can read on proxima island that the "clones troops" made a "series of bombardments" on rebellion island. But how? Funfrock as some flying clones, but the whole aerial technology is not very present in lba. Maybe with artillery, but from where?
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  #7  
Old 2017-06-04, 01:53
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Polaris Polaris is offline
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Whoaaah
I was like, "eh another cool-sounding project that will never see the light of day", but maaan... Looks awesome !
I love how you could import the models and animations from the original game ! Maybe the characters are a bit to dark ?

Also, is the boat in the beginning a motorboat ?

I am waiting impatiently for the release

Almost forgot, did you make the music as well ? Nice choice and very cool one
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  #8  
Old 2017-06-04, 02:15
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Darkflame Darkflame is offline
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Wow. Really cool work. Doubly so to do your own engine.
So much work to get even the basics.

Quote:
In lba1, you can read on proxima island that the "clones troops" made a "series of bombardments" on rebellion island. But how? Funfrock as some flying clones, but the whole aerial technology is not very present in lba. Maybe with artillery, but from where?
A long time ago I puzzled this, and decided Blimps of some sort.
Airplanes didnt quite seem to fit LBA for me.
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  #9  
Old 2017-06-04, 02:26
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Quote:
Originally Posted by Polaris View Post
did you make the music as well ?
Description says its music by Kevin Mcleod
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Citadel Island in Unity
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  #10  
Old 2017-06-04, 10:53
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Oh... But was it composed espescially for the project ?

DF : Blimps... sound possible actually...
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  #11  
Old 2017-06-04, 14:48
MonsieurKakis MonsieurKakis is offline
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About the music, it's by Kevin McLeod. I don't know if you heard of him, but he makes a LOT of royalty-free music (https://incompetech.com/music/), which are often used in independant games, youtube video... You probably heard his work before.
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  #12  
Old 2017-06-04, 20:58
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kash kash is offline
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Wow!! Amazing!!! If they ever make lba3 I hope it looks like this!

About the bombarding on rebellion island It's a mystery. You can see the bombs falling seemingly out of nowhere. Maybe the artillery is more probable since you can see artillery canons on the Himalayi. Although they fire different bombs. And if you check the holomap you can see that proxima and rebellion island are right next to each other.
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  #13  
Old 2017-06-05, 00:08
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Styx Styx is offline
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Dude!

Absolute BOMBSHELL to drop this on us all of a sudden, great job!

Quote:
Originally Posted by MonsieurKakis View Post
In lba1, you can read on proxima island that the "clones troops" made a "series of bombardments" on rebellion island. But how? Funfrock as some flying clones, but the whole aerial technology is not very present in lba. Maybe with artillery, but from where?
How about a more advanced version of these clones?



Also, if you want I could look over the english script for you and help you with the tougher lines
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  #14  
Old 2017-06-06, 17:35
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That's awesome, I can't wait to play this! I'll stream my playthrough on my LBA twitch channel!
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  #15  
Old 2017-06-06, 18:02
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leoboe leoboe is offline
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Simply Wow!!
The visuals are stunning and I can't wait to play to get a glimpse of the story you're telling.

I don't want to sound nitpicky, but you may want to consider to diffuse the interior shadows (if your engine allows for that) or lighten them a bit. Harsh shadows look great outside because it's what we know from cloud-free days but inside a building it doesn't quite fit (especially at 1:35).
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  #16  
Old 2017-06-06, 19:34
MonsieurKakis MonsieurKakis is offline
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I know...the shadows were a real pain to code. I try to make it look soft/softer since the beginning, but I think it's beyond my knowledge. By the way, if you're good at HLSL and can give me some tips...
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  #17  
Old 2017-06-06, 19:38
MonsieurKakis MonsieurKakis is offline
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By the way, when I test it, it takes me about 25-30 min to finish the game. I wonder how much time a speed runner will take.
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  #18  
Old 2017-06-07, 02:02
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Angelus Angelus is offline
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Great work I really like it. If you need some help with HLSL send me private message I should be able to help you with it.
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  #19  
Old 2017-06-07, 02:11
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Quote:
Originally Posted by MonsieurKakis View Post
By the way, when I test it, it takes me about 25-30 min to finish the game. I wonder how much time a speed runner will take.
Give me a build and i'll tell you right away.
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Citadel Island in Unity
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  #20  
Old 2017-06-07, 02:53
MonsieurKakis MonsieurKakis is offline
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soon
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  #21  
Old 2017-06-07, 22:59
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xesf xesf is offline
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Pretty nice game/engine you have there.
Interesting mix of Original assets and custom ones, it looks great.

Keep going and we know the results will be good.
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  #22  
Old 2017-06-07, 23:36
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Lupin Lupin is offline
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Good job MonsieurKakis, kudos for having set realistic goals for yourself and bringing your project to near-completion. That's not something very common for fan projects.
Keep going through the last mile, good luck!
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  #23  
Old 2017-06-08, 18:03
ChaosFish ChaosFish is offline
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Just saw this. Holy cows it looks great!!! Let us know when we can play :c)
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  #24  
Old 2017-06-09, 12:20
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I am COMPLETELY in love with this. Absolutely amazing.
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  #25  
Old 2017-06-09, 13:58
MonsieurKakis MonsieurKakis is offline
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Ok...I think it's time for the first release. I spend the last week to correct some bugs but I guess there are many left.
I tested it on three different computers, so I'm confident it will work on yours. By the way, you need windows and directx 11 (It has only been tested on windows 10 but it should work on previous versions).
There is a readme in the archive, with extra informations.
Report the bugs/lags and tell me what you think! I hope you enjoy!

https://wetransfer.com/downloads/491...9104946/243d80

I'm also very curious about how much time it takes you to finish the game.

Last edited by MonsieurKakis; 2017-06-09 at 14:10.
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