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  #1  
Old 2003-02-06, 13:14
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Post LBAWin 0.8.0 beta release

Development of LBAwin is back on track again.
Again a ot of bug fixes and a few additions.
For the complete change list check the forum post.

If you haven't signed up for beta testing visit the page and help Sebastien Viannay with testing this beta.

News posted by El_Muerte

Change log:

- [FIXED] When pressing ACTION ([SPACE] in Normal behavior, or [W] key), twinsen continously played its "action" anim.
- [FIXED] Run/Walk was cancelled during comportement change menu, so you had to release [UP] key and then press it again. It's now fixed (bug #0000163).
- [FIXED] Resolved some Keyboard conflicts. For example, we weren't able to attack ([SPACE] key) while walking ([UP] key). (bug #0000067)
- [FIXED] About Dialog Box wasn't closed when clicking on 'X' close Window box.
- [FIXED] Memory Leak removed in DirectDraw code: Palette was released before attached surface, causing palette memory not freed.
- [FIXED] Invisible mine in Hamalai Mountains was two near of the change scene area. This caused Twinsen not be able to enter this scene at this point (automatically rejected and came back to previous scene). Now mine has been moved to right (bug #0000169)
- [FIXED] Ladder detection zone was two small in the secret passage on tippet island (bug #0000184)
- [FIXED] Blit bug occured in FullScreen mode during movie playback.
- [FIXED] Game crashed when there were 50+ savegames in the save directory when trying to access savegame list (bug #0000177). Its now only memory limited.
- [FIXED] Sound paning was not correct. This will maybe fixed some encountered problems (several reported), to be confirmed.
- [FIXED] Timer is now saved()/restored() during fades. This corrects flicker animation effects when leaving fades.
- [CHANGED] Blit Regions optimized a bit.
- [ADDED] real time 3D sound panning for moving objects. In original game, panning was only done during playback launch (at the object position) and when screen was scrolled. This will maybe fix some encountered sound problems. Difference can be easily heard from the first encountered transporter in the first scene (citadel).
- [ADDED] [ESC] key now allow to leave in-game choice menus (report #0000203). It always selects the last choice except in four special cases for which [ESC] key wouldn't mean nothing, so it has no effects in these cases :
* Principal Island prison escape: Last choice is "Santa Claus";
* Principal Island Library : when Twinsen changed water using sirop, the librarian ask who made this change. The last proposal is "Probably another FunFrock stunt";
* Principal Island Library : proposal to read a book part. The last choice is "Why LeBorgne?";
* Funky Town : "Bab" Lapi ask Twinsen about information he wants. The last choice is "The Cloning center";
- [ADDED] [ESC] key now allow to leave menus (report #0000186)
- [ADDED] Advanced options are now saved/restored when launching/quitting game (bug #0000191)
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  #2  
Old 2003-02-06, 13:29
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Quote:
- [ADDED] real time 3D sound panning for moving objects. In original game, panning was only done during playback launch (at the object position) and when screen was scrolled. This will maybe fix some encountered sound problems. Difference can be easily heard from the first encountered transporter in the first scene (citadel).
Yay!
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  #3  
Old 2003-02-06, 15:53
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Where

Okay, maybe I'm a retard, I signed up az a beta tester, but can't find where to download the beta from. Is it me (probably is). Also I signed up, got the password, couldn't find where to change it, but I quitted as I had to go and couldn't log back anymore. The login page would just clear all entries (name and password) and reload. (I'm so eager to get the beta and test it, anyone could help? )

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  #4  
Old 2003-02-06, 16:01
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All right, I'm a moron , now it works, I can login and I found the accounts (na dah!!) Sorry to eat up so much space and still wasting your time just to read my apologies , but would still be interested how to get the beta.
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  #5  
Old 2003-02-06, 16:08
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I dig my head into the ground? I have a really bad day, I have a sessional-examination just tomorrow, and I already blew my brain off, sorry I found the beta, it's not that hidden .

(Feel free to send all the fanmails to my address)
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  #6  
Old 2003-02-06, 18:23
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There is a nice tiny button that waits to be pressed- the edit button.
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  #7  
Old 2003-02-07, 13:05
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But- his posts count!
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  #8  
Old 2003-02-08, 03:52
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WELCOME!

Very cool, I'll have to download it when I get a chance.
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  #9  
Old 2003-02-09, 17:55
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Gergely >> Don't double/triple post, press the edit button, it'll keep the forum neat.
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  #10  
Old 2003-02-15, 15:18
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Woo. This is great! It would be better if I hadn't gotten winXP ... I can't play LBA at all now.
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  #11  
Old 2003-02-15, 15:44
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That's what LBAWin's for
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  #12  
Old 2003-02-15, 16:25
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Nice programme

/me is waiting for LBA2 Win! (my LBA2 won't work on XP)
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  #13  
Old 2003-02-15, 18:41
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That's exactly why I will never get XP. Giving up such titles as Wacky Wheels, Imeprium Galactica I, not to mention the LBA series. No way.
All I can say is that all my respect goes for LBAWin and to the whole "fan-society" of this game. You guys are a great bunch of people.
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  #14  
Old 2003-02-15, 19:00
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Quote:
Originally posted by Gergely
Giving up such titles as Wacky Wheels

*me thanks god I haven't got Windows XP*
*me realizes I have Windows ME*





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  #15  
Old 2003-02-15, 20:29
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lgr, really? whats up with it. It works on mine. You tried that GF2 patch?
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  #16  
Old 2003-02-16, 14:28
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XP seems all hardware-depending. I mean on some hardware configurations it works all right and on others doesn't even start up. I had it for two days and it ordered OpenGL to the processor, result; 1/5 FPS in openGL applications. No CD-writing; it said all to my previously written CDs that they are empty. I said all right, no problem let's try writing one. It wrote and compiled it all right, then eject and close and it's empty again. I'm not saying thet XP is all bad because I know it's the most reliable OS, but only once it gets to work.
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  #17  
Old 2003-02-16, 14:44
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Pandemona: I've applied every patch in existence, but every time it boots up, it goes straight back to the desktop. I've tried everything
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  #18  
Old 2003-02-16, 16:31
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  #19  
Old 2003-02-17, 05:23
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Have you tried running it in DOS?
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  #20  
Old 2003-03-15, 18:14
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When, when, when is the first Gamma edition out? Can't wait, can't wait.
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  #21  
Old 2003-03-15, 18:29
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Good question ...
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  #22  
Old 2003-03-15, 19:37
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Quote:
Originally posted by Gergely
That's exactly why I will never get XP. Giving up such titles as Wacky Wheels, Imeprium Galactica I, not to mention the LBA series. No way.
Those games didn't work when I had Windows 98 either.
I should try to install that cd-rom drive in my 386 again.
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  #23  
Old 2003-03-15, 21:09
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Worked fine for me .
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  #24  
Old 2003-03-21, 21:59
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Going back to the thread topic. If there's no gamma version yet, at least make an update to the LBAWin site, that the project progress is at beta 0.8.0. release.
Oh, I didn't want to make this post to the LBA BugTracker site, but why doesn't it seem to want to accept to save my login?
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  #25  
Old 2003-03-21, 22:02
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Why do you say that here? It's not like any of us runs this site..
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