![]() |
|
![]() |
Welcome to the Magicball Network. You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications. |
![]() |
|
Thread Tools |
#1
|
||||
|
||||
![]()
High everyone!
I'm makaing models for Citadel Island, and I am also building the whole island ( I hope I'm going to finish it) Here's the image (I made the whole harbor yestarday) I still have some problems: I need to make the storage place with that grobbo sitting outside and the office, ( i hope it's not THAT bad ![]() |
#2
|
||||
|
||||
Cool!
You should check with Darkflame, he's responsible for this whole LBA models business ![]()
__________________
Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#4
|
||||
|
||||
O'k here's an update, those doors are giving me a really hard time...
![]() hmmm The models I already did (since yesterday) are: Flowers (those in the squaere with funfrock statue) Lamp post Bench Trash can All those harbor thingies ( sorry I'm too lasy to look for the names in the dictionary... ![]() ![]() Signs (with the name of the part of the island) The Harbor sign The signs from the shops ( from the drug store the ticket office and the bar) BUT, i'm doing this in 3D game studio, so I don't think they will fit to any other program... For now, my goal is to create the whole LBA1 game in 3d ![]() ![]() |
#5
|
||||
|
||||
I wonder how many times people tried to model citadel island (in LBAdm (theres a full island), RMP, lba 1.5, nouts project (?), unreal map of citadel, a racing map of citadel, and probably several others that are not members of MBN yet...)
anyway good luck (and welcome(?)!!
__________________
Quote:
|
#6
|
||||
|
||||
yeah welome!
its really good! dont want to dissapoint you but i dont think there is a door by the ticket office i think its just a window... ![]() looks cool though, keep it up! and dont forget to tell us when its done! |
#7
|
||||
|
||||
Quote:
Well, yes, I'm not trying am I ? ![]() ![]() Last edited by Jasiek; 2004-11-02 at 22:50. |
#8
|
||||
|
||||
that is brilliant
sorry guess i was wrong ![]() |
#9
|
||||
|
||||
Thanks!
![]() ![]() And here's an old Twinsen i've made, he doesen't move yet though ![]() (I'm not very good at animating you know...) And the Rest od the Models Last edited by Jasiek; 2004-11-02 at 23:36. |
#10
|
||||
|
||||
Thats great! good luck again!
__________________
Quote:
|
#12
|
||||
|
||||
Teh Awes0me
__________________
Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#13
|
||||
|
||||
yeah make twinsen thin!
after running around three planets a few times hes sure to have lost some weight... ![]() |
#14
|
||||
|
||||
![]()
He's not fat... he is just big boned
![]() (Actually he was thinner, but looked kind of stupid, but anyway, The model is not ready, Yet ![]() |
#15
|
||||
|
||||
I have a very bad feeling about this, itls loading to long, that's annoying, if I want to keep the level of detail, without deleting all the objects, i think I'll need to cut it into areas, just like the original LBA was, and that's not the point of all this, There's got to be a another way to do this...
Last edited by Jasiek; 2004-11-04 at 22:38. |
#16
|
||||
|
||||
....getting a better PC?
![]()
__________________
Quote:
|
#17
|
||||
|
||||
Nah, mine's pretty good... I think that 3D game studio's just not used to hundreds of entities...
|
#18
|
||||
|
||||
twinsen is a bit fat ;(
but good job ![]() ![]() ![]() ![]() |
#19
|
||||
|
||||
Better ?
![]() |
#20
|
||||
|
||||
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#21
|
||||
|
||||
Sorry, I've got a lot of exams this year (final class of highschool) i have barely the Time to do something for myself (like those models) But hey, if you want some, you can have them, as long as my name's somewhere out there
![]() And one more thing, I did those mothels in the Model editor for 3D game studio, I don't really know how to use some other programs, and just right now there's no time for learning something new (school sucks...) ![]() Last edited by Jasiek; 2004-11-06 at 18:19. |
#22
|
||||
|
||||
looks good but...
theres something different about twinsen... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() cant... quite... put my finger on it... |
#23
|
||||
|
||||
Yeah, I know, I'm trying to find that thing, I've corrected the Tunic and the sleeves and I think theres something wrong with the head and it's position
![]() But, I'm on it, I think that a few hours more and he's going to be done, an then, the animations ![]() ![]() You know, from the begining I was doing him from the LBA 2 orignal box cover, And his head looks sort of strange on it. And btw. the model viewer is great help ! ![]() His shoes are red... Why the hell did I made them brown ![]() Last edited by Jasiek; 2004-11-06 at 19:58. |
#24
|
||||
|
||||
The hair's too big.
Otherwise, great job.
__________________
You'd like me to have a signature, wouldn't you? |
#25
|
||||
|
||||
the amount of hair you have is based on how fat you are
its common logic... duh... ![]() |
![]() |
Thread Tools | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Hello World! LBA1 Remodelling. Worth it? | Infernox | LBA Modifications - General | 8 | 2007-04-13 16:51 |
finished LBA1, again | elmuerte | General | 37 | 2005-08-17 12:07 |
Remake of LBA2 using Zelda Classic | Krummy | Fan Games | 2 | 2005-03-18 20:47 |
LBA Modifications: Quick Start & Modding Tools [updated: 01-04-2009] | ChaosFish | LBA Modifications - General | 0 | 2004-01-23 17:59 |
LBA1 patch + LBA1 demo = ??? | arognlie | First aid | 12 | 2002-04-17 18:43 |